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SW: Deal with how C++ does not implicitly convert enums to or from ints
Typedef Voc3D_Flags and Voc_Flags to int, and turn typedef'd enums into normal enums. Patch from Striker. git-svn-id: https://svn.eduke32.com/eduke32@7504 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 11 additions and 8 deletions
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@ -221,14 +221,15 @@ typedef enum
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btn_max
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btn_max
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} BTNType;
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} BTNType;
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typedef enum
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enum
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{
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{
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mf_normal = BIT(0),
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mf_normal = BIT(0),
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mf_pushed = BIT(1),
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mf_pushed = BIT(1),
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mf_selected = BIT(2),
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mf_selected = BIT(2),
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mf_disabled = BIT(3),
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mf_disabled = BIT(3),
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mf_separated = BIT(4)
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mf_separated = BIT(4)
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} MenuFlags;
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};
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typedef int MenuFlags;
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#define MenuSelectFlags (mf_pushed | mf_selected | mf_disabled)
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#define MenuSelectFlags (mf_pushed | mf_selected | mf_disabled)
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#define MenuDrawFlags (ROTATE_SPRITE_SCREEN_CLIP)
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#define MenuDrawFlags (ROTATE_SPRITE_SCREEN_CLIP)
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@ -327,7 +328,7 @@ SWBOOL MNU_LoadClassicDefaults(void);
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#define DefLayer(key,text,child) mt_layer,mf_normal,sldr_none,btn_none,key,text,child
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#define DefLayer(key,text,child) mt_layer,mf_normal,sldr_none,btn_none,key,text,child
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#define DefDisabled(key,text,child) mt_layer,mf_disabled,sldr_none,btn_none,key,text,child
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#define DefDisabled(key,text,child) mt_layer,mf_disabled,sldr_none,btn_none,key,text,child
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#define DefNone mt_none,0,0,0,0,NULL,NULL,0,0,0,0,0,NULL,NULL,NULL
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#define DefNone mt_none,(MenuFlags)0,(SLDRType)0,(BTNType)0,0,NULL,NULL,0,0,0,0,0,NULL,NULL,NULL
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#define OPT_XS 30
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#define OPT_XS 30
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#define OPT_YS 30
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#define OPT_YS 30
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@ -114,7 +114,7 @@ void InitSetup(void)
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//CONFIG_GetSetupFilename();
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//CONFIG_GetSetupFilename();
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//InitializeKeyDefList();
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//InitializeKeyDefList();
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//CONFIG_ReadSetup();
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//CONFIG_ReadSetup();
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if (CONTROL_Startup(1, &GetTime, /*120*/ 140)) exit(1);
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if (CONTROL_Startup(controltype_keyboardandmouse, &GetTime, /*120*/ 140)) exit(1);
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SetupGameButtons();
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SetupGameButtons();
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CONFIG_SetupMouse();
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CONFIG_SetupMouse();
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CONFIG_SetupJoystick();
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CONFIG_SetupJoystick();
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@ -43,7 +43,7 @@ void MusicShutdown(void);
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// 3D sound engine declarations //////////////////////////////////////////////
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// 3D sound engine declarations //////////////////////////////////////////////
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// Flag settings used to turn on and off 3d sound options
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// Flag settings used to turn on and off 3d sound options
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typedef enum
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enum
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{
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{
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v3df_none = 0, // Default, take no action, use all defaults
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v3df_none = 0, // Default, take no action, use all defaults
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v3df_follow = 1, // 1 = Do coordinate updates on sound
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v3df_follow = 1, // 1 = Do coordinate updates on sound
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@ -56,7 +56,8 @@ typedef enum
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v3df_init = 64, // 1 = First pass of sound, don't play it.
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v3df_init = 64, // 1 = First pass of sound, don't play it.
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// This is mainly used for intermittent sounds
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// This is mainly used for intermittent sounds
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v3df_nolookup = 128 // don't use ambient table lookup
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v3df_nolookup = 128 // don't use ambient table lookup
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} Voc3D_Flags;
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};
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typedef int Voc3D_Flags;
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struct VOCstruct;
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struct VOCstruct;
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typedef struct VOCstruct VOC_INFO, *VOC_INFOp;
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typedef struct VOCstruct VOC_INFO, *VOC_INFOp;
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@ -120,11 +121,12 @@ struct ambientstruct
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};
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};
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// VOC File flag settings for digi_entries.
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// VOC File flag settings for digi_entries.
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typedef enum
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enum
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{
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{
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vf_normal = 0,
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vf_normal = 0,
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vf_loop = 1
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vf_loop = 1
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} Voc_Flags;
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};
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typedef int Voc_Flags;
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//
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//
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// Table that describes the voc file and how it will be played
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// Table that describes the voc file and how it will be played
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