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- u() in input.cpp, interpso.cpp and inv.cpp
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parent
41753240dd
commit
388b3062fd
3 changed files with 18 additions and 22 deletions
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@ -78,21 +78,21 @@ enum
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static void processWeapon(PLAYERp const pp)
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{
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if (pp->Actor() == nullptr) return;
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USERp u = pp->Actor()->u();
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DSWActor* plActor = pp->actor;
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if (plActor == nullptr) return;
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int i;
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if (loc.getNewWeapon() == WeaponSel_Next)
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{
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int next_weapon = u->WeaponNum + 1;
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int next_weapon = plActor->user.WeaponNum + 1;
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int start_weapon;
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start_weapon = u->WeaponNum + 1;
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start_weapon = plActor->user.WeaponNum + 1;
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if (u->WeaponNum == WPN_SWORD)
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if (plActor->user.WeaponNum == WPN_SWORD)
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start_weapon = WPN_STAR;
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if (u->WeaponNum == WPN_FIST)
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if (plActor->user.WeaponNum == WPN_FIST)
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{
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next_weapon = 14;
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}
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@ -119,16 +119,16 @@ static void processWeapon(PLAYERp const pp)
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}
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else if (loc.getNewWeapon() == WeaponSel_Prev)
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{
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int prev_weapon = u->WeaponNum - 1;
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int prev_weapon = plActor->user.WeaponNum - 1;
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int start_weapon;
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start_weapon = u->WeaponNum - 1;
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start_weapon = plActor->user.WeaponNum - 1;
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if (u->WeaponNum == WPN_SWORD)
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if (plActor->user.WeaponNum == WPN_SWORD)
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{
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prev_weapon = 13;
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}
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else if (u->WeaponNum == WPN_STAR)
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else if (plActor->user.WeaponNum == WPN_STAR)
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{
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prev_weapon = 14;
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}
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@ -151,7 +151,7 @@ static void processWeapon(PLAYERp const pp)
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}
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else if (loc.getNewWeapon() == WeaponSel_Alt)
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{
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int which_weapon = u->WeaponNum + 1;
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int which_weapon = plActor->user.WeaponNum + 1;
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loc.setNewWeapon(which_weapon);
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}
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}
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@ -289,9 +289,8 @@ void so_updateinterpolations(void) // Stick at beginning of domovethings
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auto actorofang = data->actorofang;
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if (actorofang)
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{
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USERp u = actorofang->u();
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if (u)
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u->oangdiff = 0;
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if (actorofang->hasU())
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actorofang->user.oangdiff = 0;
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if (!interpolating)
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data->lastangdiff = 0;
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data->oldipos = actorofang->spr.ang;
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@ -346,8 +345,7 @@ void so_dointerpolations(int32_t smoothratio) // Stick at b
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auto actorofang = data->actorofang;
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if (actorofang)
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{
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USERp u = actorofang->u();
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data->lastangdiff = u ? u->oangdiff : 0;
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data->lastangdiff = actorofang->hasU() ? actorofang->user.oangdiff : 0;
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}
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}
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}
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@ -390,10 +388,9 @@ void so_dointerpolations(int32_t smoothratio) // Stick at b
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{
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DSWActor* actor = data->actorofang;
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if (!actor) continue;
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USERp u = actor->u();
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if (u && (actor->spr.statnum != STAT_DEFAULT) &&
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((TEST(u->Flags, SPR_SKIP4) && (actor->spr.statnum <= STAT_SKIP4_INTERP_END)) ||
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(TEST(u->Flags, SPR_SKIP2) && (actor->spr.statnum <= STAT_SKIP2_INTERP_END))))
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if (actor->hasU() && (actor->spr.statnum != STAT_DEFAULT) &&
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((TEST(actor->user.Flags, SPR_SKIP4) && (actor->spr.statnum <= STAT_SKIP4_INTERP_END)) ||
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(TEST(actor->user.Flags, SPR_SKIP2) && (actor->spr.statnum <= STAT_SKIP2_INTERP_END))))
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continue;
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}
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@ -139,7 +139,6 @@ void AutoPickInventory(PLAYERp pp)
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void UseInventoryMedkit(PLAYERp pp)
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{
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USERp u = pp->Actor()->u();
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short diff;
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short inv = INVENTORY_MEDKIT;
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short amt;
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@ -148,7 +147,7 @@ void UseInventoryMedkit(PLAYERp pp)
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if (!pp->InventoryAmount[inv])
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return;
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diff = 100 - u->Health;
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diff = 100 - pp->actor->user.Health;
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if (diff <= 0)
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return;
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