From 37ca106417e4422a5855e3915ce817956d11e12a Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 27 Sep 2022 19:45:02 +0200 Subject: [PATCH] - floatified gargThinkTarget --- source/games/blood/src/aigarg.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/source/games/blood/src/aigarg.cpp b/source/games/blood/src/aigarg.cpp index b5568c911..8338cf91e 100644 --- a/source/games/blood/src/aigarg.cpp +++ b/source/games/blood/src/aigarg.cpp @@ -200,20 +200,20 @@ static void gargThinkTarget(DBloodActor* actor) auto ppos = pPlayer->actor->spr.pos; auto dvect = ppos.XY() - actor->spr.pos; auto pSector = pPlayer->actor->sector(); - int nDist = approxDist(dvect); - if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist) + double nDist = dvect.Length(); + if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->Heardist()) continue; double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE; if (!cansee(ppos, pSector, actor->spr.pos.plusZ(-height), actor->sector())) continue; - int nDeltaAngle = getincangle(actor->int_ang(), getangle(dvect)); - if (nDist < pDudeInfo->seeDist && abs(nDeltaAngle) <= pDudeInfo->periphery) + DAngle nDeltaAngle = absangle(actor->spr.angle, VecToAngle(dvect)); + if (nDist < pDudeInfo->SeeDist() && nDeltaAngle <= pDudeInfo->Periphery()) { pDudeExtraE->thinkTime = 0; aiSetTarget(actor, pPlayer->actor); aiActivateDude(actor); } - else if (nDist < pDudeInfo->hearDist) + else if (nDist < pDudeInfo->Heardist()) { pDudeExtraE->thinkTime = 0; aiSetTarget(actor, ppos);