mirror of
https://github.com/ZDoom/Raze.git
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- add non-x64-windows setup scripts from gzdoom, update copyright in windows script
This commit is contained in:
parent
cab73b8abc
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3 changed files with 195 additions and 2 deletions
104
auto-setup-linux.sh
Executable file
104
auto-setup-linux.sh
Executable file
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#!/bin/bash
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#**
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#** auto-setup-linux.sh
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#** Automatic (easy) setup and build script for Linux
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#**
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#** Note that this script assumes you have both 'git' and 'cmake' installed properly and in your PATH!
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#** This script also assumes you have installed a build system that cmake can automatically detect.
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#** Such as GCC or Clang. Requires appropriate supporting libraries installed too!
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#** Without these items, this script will FAIL! So make sure you have your build environment properly
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#** set up in order for this script to succeed.
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#**
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#** The purpose of this script is to get someone easily going with a full working compile of Raze.
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#** This allows anyone to make simple changes or tweaks to the engine as they see fit and easily
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#** compile their own copy without having to follow complex instructions to get it working.
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#** Every build environment is different, and every computer system is different - this should work
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#** in most typical systems under Windows but it may fail under certain types of systems or conditions.
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#** Not guaranteed to work and your mileage will vary.
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#**
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#** Prerequisite Packages used in testing (from Linux Mint-XFCE):
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#** nasm autoconf libtool libsystemd-dev clang-15 libx11-dev libsdl2-dev libgtk-3-dev
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#**
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#**---------------------------------------------------------------------------
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#** Copyright 2024 Rachael Alexanderson and the GZDoom team
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#** All rights reserved.
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#**
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#** Redistribution and use in source and binary forms, with or without
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#** modification, are permitted provided that the following conditions
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#** are met:
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#**
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#** 1. Redistributions of source code must retain the above copyright
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#** notice, this list of conditions and the following disclaimer.
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#** 2. Redistributions in binary form must reproduce the above copyright
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#** notice, this list of conditions and the following disclaimer in the
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#** documentation and/or other materials provided with the distribution.
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#** 3. The name of the author may not be used to endorse or promote products
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#** derived from this software without specific prior written permission.
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#**
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#** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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#** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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#** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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#** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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#** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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#** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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#** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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#** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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#** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#**---------------------------------------------------------------------------
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#**
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# -- Always operate within the build folder
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BUILDFOLDER=$(dirname "$0")/build
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if [ ! -d "$BUILDFOLDER" ]; then
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mkdir "$BUILDFOLDER"
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fi
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cd "$BUILDFOLDER"
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if [ -d "vcpkg" ]; then
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git -C ./vcpkg pull
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fi
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if [ ! -d "vcpkg" ]; then
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git clone https://github.com/microsoft/vcpkg
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fi
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if [ -d "zmusic" ]; then
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git -C ./zmusic fetch
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fi
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if [ ! -d "zmusic" ]; then
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git clone https://github.com/zdoom/zmusic
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fi
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if [ -d "zmusic" ]; then
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git -C ./zmusic checkout 1.1.12
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fi
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if [ ! -d "zmusic/build" ]; then
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mkdir zmusic/build
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fi
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if [ ! -d "vcpkg_installed" ]; then
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mkdir vcpkg_installed
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fi
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cmake -S ./zmusic -B ./zmusic/build \
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-DCMAKE_TOOLCHAIN_FILE=../vcpkg/scripts/buildsystems/vcpkg.cmake \
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-DVCPKG_LIBSNDFILE=1 \
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-DCMAKE_BUILD_TYPE=RelWithDebInfo \
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-DVCPKG_INSTALLLED_DIR=../vcpkg_installed/
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pushd ./zmusic/build
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make -j $(nproc)
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popd
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cmake -S .. -B . \
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-DCMAKE_TOOLCHAIN_FILE=./vcpkg/scripts/buildsystems/vcpkg.cmake \
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-DCMAKE_BUILD_TYPE=RelWithDebInfo \
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-DVCPKG_INSTALLLED_DIR=./vcpkg_installed/
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make -j $(nproc); rc=$?
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# -- If successful, show the build
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if [ $rc -eq 0 ]; then
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if [ -f raze ]; then
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xdg-open .
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fi
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fi
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exit $rc
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89
auto-setup-windows-arm.cmd
Normal file
89
auto-setup-windows-arm.cmd
Normal file
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@echo off
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goto aftercopyright
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**
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** auto-setup-windows-arm.cmd
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** Automatic (easy) setup and build script for Windows ARM (cross compiling on x64) - please have a
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** build of x64 in your build folder ready before executing this script!
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**
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** Note that this script assumes you have both 'git' and 'cmake' installed properly and in your PATH!
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** This script also assumes you have installed a build system that cmake can automatically detect.
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** Such as Visual Studio Community. Requires appropriate SDK installed too!
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** Without these items, this script will FAIL! So make sure you have your build environment properly
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** set up in order for this script to succeed.
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**
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** The purpose of this script is to get someone easily going with a full working compile of Raze.
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** This allows anyone to make simple changes or tweaks to the engine as they see fit and easily
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** compile their own copy without having to follow complex instructions to get it working.
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** Every build environment is different, and every computer system is different - this should work
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** in most typical systems under Windows but it may fail under certain types of systems or conditions.
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** Not guaranteed to work and your mileage will vary.
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**
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**---------------------------------------------------------------------------
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** Copyright 2024 Rachael Alexanderson and the GZDoom team
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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:aftercopyright
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setlocal
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rem -- Always operate within the build-arm folder
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if not exist "%~dp0\build-arm" mkdir "%~dp0\build-arm"
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pushd "%~dp0\build-arm"
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if exist ..\build\vcpkg if exist ..\build\vcpkg\* git -C ../build/vcpkg pull
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if not exist ..\build\vcpkg goto :nobuild
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if exist zmusic if exist zmusic\* git -C ./zmusic pull
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if not exist zmusic git clone https://github.com/zdoom/zmusic
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mkdir "%~dp0\build-arm\zmusic\build"
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mkdir "%~dp0\build-arm\vcpkg_installed"
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cmake -A ARM64 -S ./zmusic -B ./zmusic/build ^
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-DCMAKE_TOOLCHAIN_FILE=../../build/vcpkg/scripts/buildsystems/vcpkg.cmake ^
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-DVCPKG_LIBSNDFILE=1 ^
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-DVCPKG_INSTALLLED_DIR=../vcpkg_installed/ ^
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-DCMAKE_CROSSCOMPILING=TRUE
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cmake --build ./zmusic/build --config Release -- -maxcpucount -verbosity:minimal
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cmake -A ARM64 -S .. -B . ^
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-DCMAKE_TOOLCHAIN_FILE=../build/vcpkg/scripts/buildsystems/vcpkg.cmake ^
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-DZMUSIC_INCLUDE_DIR=./zmusic/include ^
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-DZMUSIC_LIBRARIES=./zmusic/build/source/Release/zmusic.lib ^
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-DVCPKG_INSTALLLED_DIR=./vcpkg_installed/ ^
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-DFORCE_CROSSCOMPILE=TRUE ^
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-DIMPORT_EXECUTABLES=../build/ImportExecutables.cmake
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cmake --build . --config RelWithDebInfo -- -maxcpucount -verbosity:minimal
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rem -- If successful, show the build
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if exist RelWithDebInfo\raze.exe explorer.exe RelWithDebInfo
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goto :eof
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:nobuild
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echo Please use auto-setup-windows.cmd to create an x64 build first!
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@ -11,7 +11,7 @@ goto aftercopyright
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** Without these items, this script will FAIL! So make sure you have your build environment properly
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** set up in order for this script to succeed.
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**
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** The purpose of this script is to get someone easily going with a full working compile of GZDoom.
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** The purpose of this script is to get someone easily going with a full working compile of Raze.
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** This allows anyone to make simple changes or tweaks to the engine as they see fit and easily
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** compile their own copy without having to follow complex instructions to get it working.
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** Every build environment is different, and every computer system is different - this should work
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@ -19,7 +19,7 @@ goto aftercopyright
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** Not guaranteed to work and your mileage will vary.
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**
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**---------------------------------------------------------------------------
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** Copyright 2023 Rachael Alexanderson and the GZDoom team
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** Copyright 2023-2024 Rachael Alexanderson and the GZDoom team
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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