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- Exhumed: pin death arms to the right side of the screen
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3 changed files with 10 additions and 3 deletions
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@ -918,6 +918,7 @@ void DrawWeapons(double smooth)
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nPal = RemapPLU(nPal);
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double xOffset = 0, yOffset = 0;
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bool screenalign = false;
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if (cl_weaponsway)
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{
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@ -949,6 +950,10 @@ void DrawWeapons(double smooth)
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if (nWeapon == 3 && var_34 == 1) {
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seq_DrawPilotLightSeq(xOffset, yOffset);
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}
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else if (nWeapon == 8 || nWeapon == 9)
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{
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screenalign = true;
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}
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if (nWeapon < 0) {
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nShade = PlayerList[nLocalPlayer].pActor->spr.shade;
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@ -960,7 +965,7 @@ void DrawWeapons(double smooth)
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xOffset -= look_anghalf;
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yOffset += looking_arc;
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seq_DrawGunSequence(var_28, PlayerList[nLocalPlayer].nSeqSize2, xOffset, yOffset, nShade, nPal);
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seq_DrawGunSequence(var_28, PlayerList[nLocalPlayer].nSeqSize2, xOffset, yOffset, nShade, nPal, screenalign);
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if (nWeapon != kWeaponM60)
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return;
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@ -397,7 +397,7 @@ void seq_DrawPilotLightSeq(double xOffset, double yOffset)
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*/
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int seq_DrawGunSequence(int nSeqOffset, int16_t dx, double xOffs, double yOffs, int nShade, int nPal)
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int seq_DrawGunSequence(int nSeqOffset, int16_t dx, double xOffs, double yOffs, int nShade, int nPal, bool align)
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{
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int nFrame = SeqBase[nSeqOffset] + dx;
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int nFrameBase = FrameBase[nFrame];
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@ -420,6 +420,8 @@ int seq_DrawGunSequence(int nSeqOffset, int16_t dx, double xOffs, double yOffs,
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if (ChunkFlag[nFrameBase] & 2)
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stat |= RS_YFLIPHUD;
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if (align) stat |= RS_ALIGN_R;
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int16_t nTile = ChunkPict[nFrameBase];
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if (frameFlag & 4)
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@ -137,7 +137,7 @@ int seq_GetSeqPicnum2(int16_t nSeq, int16_t nFrame);
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int seq_GetSeqPicnum(int16_t nSeq, int16_t edx, int16_t ebx);
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void seq_DrawStatusSequence(int16_t nSequence, uint16_t edx, int16_t ebx);
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int seq_DrawGunSequence(int nSeqOffset, int16_t dx, double xOffs, double yOffs, int nShade, int nPal);
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int seq_DrawGunSequence(int nSeqOffset, int16_t dx, double xOffs, double yOffs, int nShade, int nPal, bool align = false);
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int16_t seq_GetFrameFlag(int16_t val, int16_t nFrame);
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int seq_PlotSequence(int nSprite, int16_t edx, int16_t nFrame, int16_t ecx);
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int seq_PlotArrowSequence(int nSprite, int16_t nSeq, int nVal);
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