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This should fix a bug with ifgotweaponce where the game had a rare chance of crashing and burning in cooperative
git-svn-id: https://svn.eduke32.com/eduke32@375 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
0d22a2a208
commit
36f69beeb6
3 changed files with 12 additions and 11 deletions
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@ -487,7 +487,7 @@ void getpackets(void)
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{
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lastpackettime = totalclock;
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#ifdef TESTNET
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initprintf("RECEIVED PACKET: type: %d : len %d\n", packbuf[0], packbufleng);
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initprintf("RECEIVED PACKET: type: %d : len %d\n", packbuf[0], packbufleng);
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#endif
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switch (packbuf[0])
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{
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@ -914,7 +914,7 @@ void getpackets(void)
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case 250:
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if (playerreadyflag[other] == 0)
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initprintf("Player %ld is ready\n", other);
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initprintf("Player %ld is ready\n", other);
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playerreadyflag[other]++;
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break;
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case 255:
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@ -3439,12 +3439,12 @@ void displayrest(long smoothratio)
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if (ud.coords)
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coords(screenpeek);
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#if defined(POLYMOST) && defined(USE_OPENGL)
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#if defined(POLYMOST) && defined(USE_OPENGL)
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{
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extern char mdpause;
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mdpause = ud.pause_on;
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}
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#endif
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#endif
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tics();
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@ -3840,6 +3840,7 @@ char parse(void)
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ps[g_p].weaprecs[ps[g_p].weapreccnt++] = g_sp->picnum;
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parseifelse(g_sp->owner == g_i);
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}
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else parseifelse(0);
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}
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else parseifelse(0);
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break;
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@ -1430,12 +1430,12 @@ void waitforeverybody()
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while (1)
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{
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#ifdef _WIN32
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Sleep(10);
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#else
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usleep(10);
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#ifdef _WIN32
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Sleep(10);
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#else
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usleep(10);
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#endif
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sampletimer();
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sampletimer();
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handleevents();
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AudioUpdate();
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@ -1589,8 +1589,8 @@ int enterlevel(char g)
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handleevents();
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getpackets();
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waitforeverybody();
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ready2send = 0;
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ready2send = 0;
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if ((g&MODE_DEMO) != MODE_DEMO) ud.recstat = ud.m_recstat;
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ud.respawn_monsters = ud.m_respawn_monsters;
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ud.respawn_items = ud.m_respawn_items;
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