diff --git a/source/games/duke/src/actors.cpp b/source/games/duke/src/actors.cpp index 295e36d85..6e0c34d00 100644 --- a/source/games/duke/src/actors.cpp +++ b/source/games/duke/src/actors.cpp @@ -741,7 +741,7 @@ void movecrane(DDukeActor *actor, int crane) if (actor->spr.pos.Z < cpt.pos.Z) { actor->temp_data[0]++; - actor->spr.xvel = 0; + actor->clear_xvel(); } else actor->spr.pos.Z -= 6; @@ -1481,7 +1481,7 @@ bool queball(DDukeActor *actor, int pocket, int queball, int stripeball) } actor->spr.xvel--; - if (actor->spr.xvel < 0) actor->spr.xvel = 0; + if (actor->spr.xvel < 0) actor->clear_xvel(); if (actor->spr.picnum == stripeball) { actor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; @@ -1687,7 +1687,7 @@ void recon(DDukeActor *actor, int explosion, int firelaser, int attacksnd, int p { actor->temp_data[3] = 0; if (actor->spr.xvel > 0) actor->spr.xvel -= 16; - else actor->spr.xvel = 0; + else actor->clear_xvel(); if (actor->temp_data[0] == 2) { @@ -1734,7 +1734,7 @@ void recon(DDukeActor *actor, int explosion, int firelaser, int attacksnd, int p else { if (actor->spr.xvel > 0) actor->spr.xvel -= 16; - else actor->spr.xvel = 0; + else actor->clear_xvel(); } } @@ -2153,7 +2153,7 @@ bool jibs(DDukeActor *actor, int JIBS6, bool timeout, bool callsetsprite, bool f auto sectp = actor->sector(); if (actor->spr.xvel > 0) actor->spr.xvel--; - else actor->spr.xvel = 0; + else actor->clear_xvel(); if (timeout) { @@ -2252,7 +2252,7 @@ bool jibs(DDukeActor *actor, int JIBS6, bool timeout, bool callsetsprite, bool f double ll = getflorzofslopeptrf(actor->sector(), actor->spr.pos); actor->spr.pos.Z = ll - 2; - actor->spr.xvel = 0; + actor->clear_xvel(); if (actor->spr.picnum == JIBS6) { @@ -2385,7 +2385,7 @@ void shell(DDukeActor* actor, bool morecheck) else actor->add_int_zvel(- 64); if (actor->spr.xvel > 0) actor->spr.xvel -= 4; - else actor->spr.xvel = 0; + else actor->clear_xvel(); } else { @@ -2448,7 +2448,7 @@ void glasspieces(DDukeActor* actor) static const ESpriteFlags flips[] = { 0, CSTAT_SPRITE_XFLIP, CSTAT_SPRITE_YFLIP, CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP }; actor->spr.cstat = flips[actor->spr.xvel & 3]; } - else actor->spr.xvel = 0; + else actor->clear_xvel(); ssp(actor, CLIPMASK0); } @@ -2465,7 +2465,7 @@ void scrap(DDukeActor* actor, int SCRAP1, int SCRAP6) if (actor->spr.xvel > 0) actor->spr.xvel--; - else actor->spr.xvel = 0; + else actor->clear_xvel(); if (actor->float_zvel() > 4 && actor->float_zvel() < 5) { @@ -2965,13 +2965,13 @@ void handle_se30(DDukeActor *actor, int JIBS6) int l = FindDistance2D(Owner->int_pos().vec2 - actor->int_pos().vec2); if (l <= 128) - actor->spr.xvel = 0; + actor->clear_xvel(); if (actor->spr.xvel > 0) actor->spr.xvel -= 16; else { - actor->spr.xvel = 0; + actor->clear_xvel(); operateactivators(actor->spr.hitag + (short)actor->temp_data[3], -1); actor->SetOwner(nullptr); actor->add_int_ang(1024); diff --git a/source/games/duke/src/actors_d.cpp b/source/games/duke/src/actors_d.cpp index d117badaf..301f088d9 100644 --- a/source/games/duke/src/actors_d.cpp +++ b/source/games/duke/src/actors_d.cpp @@ -237,7 +237,7 @@ bool ifsquished(DDukeActor* actor, int p) FTA(QUOTE_SQUISHED, &ps[p]); if (badguy(actor)) - actor->spr.xvel = 0; + actor->clear_xvel(); if (actor->spr.pal == 1) { @@ -394,7 +394,7 @@ void hitradius_d(DDukeActor* actor, int r, int hp1, int hp2, int hp3, int h if (act2->spr.picnum != TANK && act2->spr.picnum != ROTATEGUN && act2->spr.picnum != RECON && !bossguy(act2)) { - if (act2->spr.xvel < 0) act2->spr.xvel = 0; + if (act2->spr.xvel < 0) act2->clear_xvel(); act2->spr.xvel += (actor->spr.extra << 2); } @@ -1604,7 +1604,7 @@ static void weaponcommon_d(DDukeActor* proj) { return; } - proj->spr.xvel = 0; + proj->clear_xvel(); proj->clear_zvel(); } @@ -2297,7 +2297,7 @@ static void greenslime(DDukeActor *actor) makeitfall(actor); if (s5) { - s5->spr.xvel = 0; + s5->clear_xvel(); actor->spr.pos = s5->spr.pos + s5->spr.angle.ToVector() * 0.5; actor->spr.picnum = GREENSLIME + 2 + (global_random & 1); @@ -2405,7 +2405,7 @@ static void greenslime(DDukeActor *actor) if (actor->spr.pos.Z < actor->ceilingz + 16) { actor->spr.pos.Z = actor->ceilingz + 16; - actor->spr.xvel = 0; + actor->clear_xvel(); actor->temp_data[0] = 2; } } @@ -2431,7 +2431,7 @@ static void greenslime(DDukeActor *actor) { actor->spr.pos.Z = actor->floorz - 8; actor->temp_data[0] = 0; - actor->spr.xvel = 0; + actor->clear_xvel(); } } } @@ -2501,7 +2501,7 @@ static void flamethrowerflame(DDukeActor *actor) } if (coll.type != 0) { - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->clear_zvel(); if (coll.type == kHitSprite) { @@ -2571,7 +2571,7 @@ static void heavyhbomb(DDukeActor *actor) actor->temp_data[3] = 1; actor->temp_data[4] = 0; l = 0; - actor->spr.xvel = 0; + actor->clear_xvel(); goto DETONATEB; } } @@ -2618,7 +2618,7 @@ static void heavyhbomb(DDukeActor *actor) actor->temp_data[3] = 1; actor->temp_data[4] = 0; l = 0; - actor->spr.xvel = 0; + actor->clear_xvel(); goto DETONATEB; } @@ -2633,7 +2633,7 @@ static void heavyhbomb(DDukeActor *actor) actor->spr.xvel -= 10; if (actor->spr.xvel < 0) - actor->spr.xvel = 0; + actor->clear_xvel(); if (actor->spr.xvel & 8) actor->spr.cstat ^= CSTAT_SPRITE_XFLIP; } @@ -3166,7 +3166,7 @@ void handle_se06_d(DDukeActor* actor) if (actor->temp_data[4] >= (k - (k >> 3))) actor->spr.xvel -= (k >> 5); if (actor->temp_data[4] > ((k >> 1) - 1) && actor->temp_data[4] < (k - (k >> 3))) - actor->spr.xvel = 0; + actor->clear_xvel(); if (actor->temp_data[4] < (k >> 1)) actor->spr.xvel += (k >> 5); if (actor->temp_data[4] < ((k >> 1) - (k >> 3))) @@ -3560,7 +3560,7 @@ void move_d(DDukeActor *actor, int playernum, int xvel) if (actor->spr.picnum != APLAYER) alterang(a, actor, playernum); - if (actor->spr.xvel > -6 && actor->spr.xvel < 6) actor->spr.xvel = 0; + if (actor->spr.xvel > -6 && actor->spr.xvel < 6) actor->clear_xvel(); a = badguy(actor); diff --git a/source/games/duke/src/actors_r.cpp b/source/games/duke/src/actors_r.cpp index 0129fbf0b..676a9ec44 100644 --- a/source/games/duke/src/actors_r.cpp +++ b/source/games/duke/src/actors_r.cpp @@ -330,7 +330,7 @@ void hitradius_r(DDukeActor* actor, int r, int hp1, int hp2, int hp3, int h (pic != HULK && pic != MAMA && pic != BILLYPLAY && pic != COOTPLAY && pic != MAMACLOUD) : (pic != HULK && pic != SBMOVE)) { - if (act2->spr.xvel < 0) act2->spr.xvel = 0; + if (act2->spr.xvel < 0) act2->clear_xvel(); act2->spr.xvel += (act2->spr.extra << 2); } @@ -2341,7 +2341,7 @@ static void heavyhbomb(DDukeActor *actor) actor->temp_data[3] = 1; actor->temp_data[4] = 0; l = 0; - actor->spr.xvel = 0; + actor->clear_xvel(); goto DETONATEB; } } @@ -2387,7 +2387,7 @@ static void heavyhbomb(DDukeActor *actor) actor->temp_data[5] = 1; spawn(actor, WATERSPLASH2); if (isRRRA() && actor->spr.picnum == MORTER) - actor->spr.xvel = 0; + actor->clear_xvel(); } } else actor->temp_data[5] = 0; @@ -2397,7 +2397,7 @@ static void heavyhbomb(DDukeActor *actor) actor->temp_data[3] = 1; actor->temp_data[4] = 0; l = 0; - actor->spr.xvel = 0; + actor->clear_xvel(); goto DETONATEB; } @@ -2406,7 +2406,7 @@ static void heavyhbomb(DDukeActor *actor) actor->temp_data[3] = 1; actor->temp_data[4] = 0; l = 0; - actor->spr.xvel = 0; + actor->clear_xvel(); goto DETONATEB; } @@ -2421,7 +2421,7 @@ static void heavyhbomb(DDukeActor *actor) actor->spr.xvel -= 10; if (actor->spr.xvel < 0) - actor->spr.xvel = 0; + actor->clear_xvel(); if (actor->spr.xvel & 8) actor->spr.cstat ^= CSTAT_SPRITE_XFLIP; } @@ -2437,7 +2437,7 @@ static void heavyhbomb(DDukeActor *actor) actor->temp_data[3] = 1; actor->temp_data[4] = 0; l = 0; - actor->spr.xvel = 0; + actor->clear_xvel(); goto DETONATEB; } actor->set_int_ang(((k << 1) - actor->int_ang()) & 2047); @@ -2557,7 +2557,7 @@ static int henstand(DDukeActor *actor) } } if (actor->sector()->lotag == 900) - actor->spr.xvel = 0; + actor->clear_xvel(); if (actor->spr.xvel) { makeitfall(actor); @@ -2591,7 +2591,7 @@ static int henstand(DDukeActor *actor) } } actor->spr.xvel--; - if (actor->spr.xvel < 0) actor->spr.xvel = 0; + if (actor->spr.xvel < 0) actor->clear_xvel(); actor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; if (actor->spr.picnum == BOWLINGPIN) { @@ -3153,7 +3153,7 @@ void handle_se06_r(DDukeActor *actor) if (actor->temp_data[4] >= (k - (k >> 3))) actor->spr.xvel -= (k >> 5); if (actor->temp_data[4] > ((k >> 1) - 1) && actor->temp_data[4] < (k - (k >> 3))) - actor->spr.xvel = 0; + actor->clear_xvel(); if (actor->temp_data[4] < (k >> 1)) actor->spr.xvel += (k >> 5); if (actor->temp_data[4] < ((k >> 1) - (k >> 3))) @@ -3629,7 +3629,7 @@ void move_r(DDukeActor *actor, int pnum, int xvel) if (actor->spr.picnum != APLAYER) alterang(a, actor, pnum); - if (actor->spr.xvel > -6 && actor->spr.xvel < 6) actor->spr.xvel = 0; + if (actor->spr.xvel > -6 && actor->spr.xvel < 6) actor->clear_xvel(); a = badguy(actor); diff --git a/source/games/duke/src/player_d.cpp b/source/games/duke/src/player_d.cpp index ebc723f75..a378972d8 100644 --- a/source/games/duke/src/player_d.cpp +++ b/source/games/duke/src/player_d.cpp @@ -299,7 +299,7 @@ static void shootknee(DDukeActor* actor, int p, int sx, int sy, int sz, int sa) splash->spr.angle = ps[p].angle.ang; // Total tweek splash->spr.xvel = 32; ssp(actor, CLIPMASK0); - splash->spr.xvel = 0; + splash->clear_xvel(); } } @@ -2841,7 +2841,8 @@ void processinput_d(int snum) if (p->newOwner != nullptr) { - p->vel.X = p->vel.Y = pact->spr.xvel = 0; + p->vel.X = p->vel.Y = 0; + pact->clear_xvel(); fi.doincrements(p); diff --git a/source/games/duke/src/player_r.cpp b/source/games/duke/src/player_r.cpp index d47665c63..6866facf3 100644 --- a/source/games/duke/src/player_r.cpp +++ b/source/games/duke/src/player_r.cpp @@ -189,7 +189,7 @@ static void shootmelee(DDukeActor *actor, int p, int sx, int sy, int sz, int sa, splash->spr.angle = ps[p].angle.ang; // Total tweek splash->spr.xvel = 32; ssp(actor, 0); - splash->spr.xvel = 0; + splash->clear_xvel(); } } } @@ -3560,7 +3560,8 @@ void processinput_r(int snum) if (p->newOwner != nullptr) { - p->vel.X = p->vel.Y = pact->spr.xvel = 0; + p->vel.X = p->vel.Y = 0; + pact->clear_xvel(); fi.doincrements(p); diff --git a/source/games/duke/src/spawn_r.cpp b/source/games/duke/src/spawn_r.cpp index 9e0e276da..440617432 100644 --- a/source/games/duke/src/spawn_r.cpp +++ b/source/games/duke/src/spawn_r.cpp @@ -527,7 +527,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* act->spr.clipdist = 8; act->spr.xrepeat = 13; act->spr.yrepeat = 10; - act->spr.xvel = 0; + act->clear_xvel(); ChangeActorStat(act, 1); break; case BOWLINGPIN: diff --git a/source/games/exhumed/src/anims.cpp b/source/games/exhumed/src/anims.cpp index 4073b8a4b..c3237e90f 100644 --- a/source/games/exhumed/src/anims.cpp +++ b/source/games/exhumed/src/anims.cpp @@ -86,7 +86,7 @@ DExhumedActor* BuildAnim(DExhumedActor* pActor, int val, int val2, const DVector pActor->set_int_ang(0); pActor->spr.xoffset = 0; pActor->spr.yoffset = 0; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->backuppos(); diff --git a/source/games/exhumed/src/anubis.cpp b/source/games/exhumed/src/anubis.cpp index 98dbab082..ba04685ed 100644 --- a/source/games/exhumed/src/anubis.cpp +++ b/source/games/exhumed/src/anubis.cpp @@ -68,7 +68,7 @@ void BuildAnubis(DExhumedActor* ap, const DVector3& pos, sectortype* pSector, in ap->set_int_ang(nAngle); ap->spr.xrepeat = 40; ap->spr.yrepeat = 40; - ap->spr.xvel = 0; + ap->clear_xvel(); ap->spr.yvel = 0; ap->clear_zvel(); ap->spr.hitag = 0; @@ -214,7 +214,7 @@ void AIAnubis::Tick(RunListEvent* ev) if (cansee(ap->spr.pos.plusZ(-GetActorHeightF(ap)), ap->sector(), pTarget->spr.pos.plusZ(-GetActorHeightF(pTarget)), pTarget->sector())) { - ap->spr.xvel = 0; + ap->clear_xvel(); ap->spr.yvel = 0; ap->spr.angle = VecToAngle(pTarget->spr.pos - ap->spr.pos); @@ -276,7 +276,7 @@ void AIAnubis::Tick(RunListEvent* ev) case 4: case 5: { - ap->spr.xvel = 0; + ap->clear_xvel(); ap->spr.yvel = 0; if (bVal) @@ -307,7 +307,7 @@ void AIAnubis::Tick(RunListEvent* ev) ap->nAction = nAction + 2; ap->nFrame = 0; - ap->spr.xvel = 0; + ap->clear_xvel(); ap->spr.yvel = 0; } return; @@ -333,7 +333,7 @@ void AIAnubis::Tick(RunListEvent* ev) ap->nCount = 100; ap->pTarget = nullptr; - ap->spr.xvel = 0; + ap->clear_xvel(); ap->spr.yvel = 0; } } @@ -413,7 +413,7 @@ void AIAnubis::Damage(RunListEvent* ev) else { // he ded. - ap->spr.xvel = 0; + ap->clear_xvel(); ap->spr.yvel = 0; ap->clear_zvel(); ap->spr.pos.Z = ap->sector()->floorz; diff --git a/source/games/exhumed/src/bubbles.cpp b/source/games/exhumed/src/bubbles.cpp index 1b1b91db9..b0dfaa8fb 100644 --- a/source/games/exhumed/src/bubbles.cpp +++ b/source/games/exhumed/src/bubbles.cpp @@ -53,7 +53,7 @@ DExhumedActor* BuildBubble(const DVector3& pos, sectortype* pSector) pActor->spr.yoffset = 0; pActor->spr.picnum = 1; pActor->set_int_ang(inita); - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->set_int_zvel(-1200); pActor->spr.hitag = -1; diff --git a/source/games/exhumed/src/bullet.cpp b/source/games/exhumed/src/bullet.cpp index cf9be60d1..aa074181e 100644 --- a/source/games/exhumed/src/bullet.cpp +++ b/source/games/exhumed/src/bullet.cpp @@ -618,7 +618,7 @@ DExhumedActor* BuildBullet(DExhumedActor* pActor, int nType, int nZOffset, int n pBulletActor->spr.xoffset = 0; pBulletActor->spr.yoffset = 0; pBulletActor->set_int_ang(nAngle); - pBulletActor->spr.xvel = 0; + pBulletActor->clear_xvel(); pBulletActor->spr.yvel = 0; pBulletActor->clear_zvel(); pBulletActor->spr.lotag = runlist_HeadRun() + 1; diff --git a/source/games/exhumed/src/fish.cpp b/source/games/exhumed/src/fish.cpp index 91036b328..e0fd88705 100644 --- a/source/games/exhumed/src/fish.cpp +++ b/source/games/exhumed/src/fish.cpp @@ -122,7 +122,7 @@ void AIFishLimb::Tick(RunListEvent* ev) auto coll = movesprite(pActor, pActor->spr.xvel << 8, pActor->spr.yvel << 8, pActor->int_zvel(), 2560, -2560, CLIPMASK1); if (coll.type != kHitNone) { - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; } } @@ -160,7 +160,7 @@ void BuildFish(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, pActor->spr.xoffset = 0; pActor->spr.yoffset = 0; pActor->spr.picnum = seq_GetSeqPicnum(kSeqFish, FishSeq[0].a, 0); - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->set_int_ang(nAngle); @@ -378,7 +378,7 @@ void AIFish::Tick(RunListEvent* ev) } else { - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; } diff --git a/source/games/exhumed/src/grenade.cpp b/source/games/exhumed/src/grenade.cpp index c71161ebf..627861f68 100644 --- a/source/games/exhumed/src/grenade.cpp +++ b/source/games/exhumed/src/grenade.cpp @@ -114,7 +114,7 @@ void BuildGrenade(int nPlayer) pActor->spr.yoffset = 0; pActor->spr.angle = pPlayerActor->spr.angle; pActor->spr.intowner = nPlayer; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.hitag = 0; diff --git a/source/games/exhumed/src/items.cpp b/source/games/exhumed/src/items.cpp index 6b5dba195..fce309246 100644 --- a/source/games/exhumed/src/items.cpp +++ b/source/games/exhumed/src/items.cpp @@ -423,7 +423,7 @@ void DoRegenerates() pActor->spr.xint = 0; pActor->spr.yvel = 0; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->clear_zvel(); diff --git a/source/games/exhumed/src/lavadude.cpp b/source/games/exhumed/src/lavadude.cpp index 339a5f895..9b473aecc 100644 --- a/source/games/exhumed/src/lavadude.cpp +++ b/source/games/exhumed/src/lavadude.cpp @@ -77,7 +77,7 @@ void AILavaDudeLimb::Tick(RunListEvent* ev) if (coll.type || pActor->spr.shade > 100) { - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); @@ -122,7 +122,7 @@ void BuildLava(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, pActor->spr.xoffset = 0; pActor->spr.yoffset = 0; pActor->spr.picnum = seq_GetSeqPicnum(kSeqLavag, LavadudeSeq[3].a, 0); - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->set_int_ang(nAngle); diff --git a/source/games/exhumed/src/lion.cpp b/source/games/exhumed/src/lion.cpp index e4570e65f..d058339fd 100644 --- a/source/games/exhumed/src/lion.cpp +++ b/source/games/exhumed/src/lion.cpp @@ -65,7 +65,7 @@ void BuildLion(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, pActor->spr.xoffset = 0; pActor->spr.yoffset = 0; pActor->set_int_ang(nAngle); - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.lotag = runlist_HeadRun() + 1; @@ -119,7 +119,7 @@ void AILion::Damage(RunListEvent* ev) if (pActor->nHealth <= 0) { // R.I.P. - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL; @@ -160,7 +160,7 @@ void AILion::Damage(RunListEvent* ev) if (RandomSize(8) <= (pActor->nHealth >> 2)) { pActor->nAction = 4; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; } else if (RandomSize(1)) @@ -173,7 +173,7 @@ void AILion::Damage(RunListEvent* ev) else { pActor->nAction = 8; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL; } @@ -257,7 +257,7 @@ void AILion::Tick(RunListEvent* ev) } else { - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; } @@ -304,7 +304,7 @@ void AILion::Tick(RunListEvent* ev) { pActor->nAction = 9; pActor->spr.cstat &= ~CSTAT_SPRITE_INVISIBLE; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; } else @@ -528,7 +528,7 @@ void AILion::Tick(RunListEvent* ev) pActor->nFrame = 0; pActor->nCount = 100; pActor->pTarget = nullptr; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; } } diff --git a/source/games/exhumed/src/move.cpp b/source/games/exhumed/src/move.cpp index 13defaca8..851c6de6f 100644 --- a/source/games/exhumed/src/move.cpp +++ b/source/games/exhumed/src/move.cpp @@ -1359,7 +1359,7 @@ void AICreatureChunk::Tick(RunListEvent* ev) // re-grab this variable as it may have changed in movesprite(). Note the check above is against the value *before* movesprite so don't change it. pSector = pActor->sector(); - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.pos.Z = pSector->floorz; diff --git a/source/games/exhumed/src/mummy.cpp b/source/games/exhumed/src/mummy.cpp index f650ab982..7e8da670a 100644 --- a/source/games/exhumed/src/mummy.cpp +++ b/source/games/exhumed/src/mummy.cpp @@ -53,7 +53,7 @@ void BuildMummy(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; pActor->spr.shade = -12; pActor->spr.clipdist = 32; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.xrepeat = 42; @@ -147,7 +147,7 @@ void AIMummy::Tick(RunListEvent* ev) { pActor->nAction = 0; pActor->nFrame = 0; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; } } @@ -207,7 +207,7 @@ void AIMummy::Tick(RunListEvent* ev) pActor->nAction = 3; pActor->nFrame = 0; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; return; } @@ -228,14 +228,14 @@ void AIMummy::Tick(RunListEvent* ev) { pActor->spr.xvel -= 1024; if (pActor->spr.xvel < 0) { - pActor->spr.xvel = 0; + pActor->clear_xvel(); } } else if (pActor->spr.xvel < 0) { pActor->spr.xvel += 1024; if (pActor->spr.xvel > 0) { - pActor->spr.xvel = 0; + pActor->clear_xvel(); } } @@ -275,7 +275,7 @@ void AIMummy::Tick(RunListEvent* ev) pActor->nAction = 2; pActor->nFrame = 0; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; } } @@ -379,7 +379,7 @@ void AIMummy::Tick(RunListEvent* ev) if (bVal) { - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; @@ -440,7 +440,7 @@ void AIMummy::Damage(RunListEvent* ev) pActor->nFrame = 0; pActor->nAction = 4; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.pos.Z = pActor->sector()->floorz; @@ -452,7 +452,7 @@ void AIMummy::Damage(RunListEvent* ev) pActor->nAction = 7; pActor->nFrame = 0; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; } } diff --git a/source/games/exhumed/src/object.cpp b/source/games/exhumed/src/object.cpp index 0975a0b72..5d1a4432f 100644 --- a/source/games/exhumed/src/object.cpp +++ b/source/games/exhumed/src/object.cpp @@ -1202,7 +1202,7 @@ int BuildTrap(DExhumedActor* pActor, int edx, int ebx, int ecx) ChangeActorStat(pActor, 0); pActor->spr.cstat = CSTAT_SPRITE_INVISIBLE; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.extra = -1; @@ -1446,7 +1446,7 @@ void AISpark::Tick(RunListEvent* ev) } } - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); @@ -1583,7 +1583,7 @@ DExhumedActor* BuildEnergyBlock(sectortype* pSector) pActor->spr.xrepeat = nRepeat; pActor->spr.cstat = CSTAT_SPRITE_INVISIBLE; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.extra = -1; @@ -1784,7 +1784,7 @@ DExhumedActor* BuildObject(DExhumedActor* pActor, int nOjectType, int nHitag) // 0x7FFD to ensure set as blocking ('B' and 'H') sprite and also disable translucency and set not invisible pActor->spr.cstat = (pActor->spr.cstat | CSTAT_SPRITE_BLOCK_ALL) & ~(CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_INVISIBLE); - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.extra = -1; @@ -1903,7 +1903,7 @@ void AIObject::Tick(RunListEvent* ev) if (nMov.type == kHitSprite) { pActor->spr.yvel = 0; - pActor->spr.xvel = 0; + pActor->clear_xvel(); } } @@ -2031,7 +2031,7 @@ void AIObject::RadialDamage(RunListEvent* ev) if (pActor->spr.statnum == kStatExplodeTarget) { - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); } diff --git a/source/games/exhumed/src/player.cpp b/source/games/exhumed/src/player.cpp index 6f4b10bea..b0fb77a3b 100644 --- a/source/games/exhumed/src/player.cpp +++ b/source/games/exhumed/src/player.cpp @@ -300,7 +300,7 @@ void RestartPlayer(int nPlayer) pActor->spr.picnum = seq_GetSeqPicnum(kSeqJoe, 18, 0); int nHeight = GetActorHeight(pActor); - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); @@ -546,7 +546,7 @@ void SetPlayerMummified(int nPlayer, int bIsMummified) DExhumedActor* pActor = PlayerList[nPlayer].pActor; pActor->spr.yvel = 0; - pActor->spr.xvel = 0; + pActor->clear_xvel(); PlayerList[nPlayer].bIsMummified = bIsMummified; @@ -923,7 +923,7 @@ void AIPlayer::Tick(RunListEvent* ev) lPlayerXVel = 0; lPlayerYVel = 0; - pPlayerActor->spr.xvel = 0; + pPlayerActor->clear_xvel(); pPlayerActor->spr.yvel = 0; pPlayerActor->clear_zvel(); @@ -976,7 +976,7 @@ void AIPlayer::Tick(RunListEvent* ev) if (PlayerList[nPlayer].nHealth <= 0) { - pPlayerActor->spr.xvel = 0; + pPlayerActor->clear_xvel(); pPlayerActor->spr.yvel = 0; StopActorSound(pPlayerActor); diff --git a/source/games/exhumed/src/queen.cpp b/source/games/exhumed/src/queen.cpp index ec4fe0694..a78a78edf 100644 --- a/source/games/exhumed/src/queen.cpp +++ b/source/games/exhumed/src/queen.cpp @@ -453,7 +453,7 @@ void BuildQueenEgg(int nQueen, int nVal) { pActor2->spr.xrepeat = 60; pActor2->spr.yrepeat = 60; - pActor2->spr.xvel = 0; + pActor2->clear_xvel(); pActor2->spr.yvel = 0; pActor2->set_int_zvel(-2000); pActor2->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; @@ -816,7 +816,7 @@ void AIQueenHead::Tick(RunListEvent* ev) } else { - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; if (pActor->float_zvel() == 0) @@ -1098,7 +1098,7 @@ void BuildQueen(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, pActor->spr.yoffset = 0; pActor->spr.picnum = 1; pActor->set_int_ang(nAngle); - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.lotag = runlist_HeadRun() + 1; @@ -1222,7 +1222,7 @@ void AIQueen::Tick(RunListEvent* ev) if (QueenList[nQueen].nIndex <= 0) { QueenList[nQueen].nFrame = 0; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; QueenList[nQueen].nAction = si + 4; QueenList[nQueen].nIndex = RandomSize(6) + 30; @@ -1290,7 +1290,7 @@ void AIQueen::Tick(RunListEvent* ev) QueenList[nQueen].nIndex = 100; QueenList[nQueen].pTarget = nullptr; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; } } @@ -1419,7 +1419,7 @@ void AIQueen::Damage(RunListEvent* ev) if (QueenList[nQueen].nHealth <= 0) { - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); diff --git a/source/games/exhumed/src/ra.cpp b/source/games/exhumed/src/ra.cpp index a9593061c..c91bfc206 100644 --- a/source/games/exhumed/src/ra.cpp +++ b/source/games/exhumed/src/ra.cpp @@ -90,7 +90,7 @@ void BuildRa(int nPlayer) auto pActor = insertActor(pPlayerActor->sector(), 203); pActor->spr.cstat = CSTAT_SPRITE_INVISIBLE; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.extra = -1; diff --git a/source/games/exhumed/src/rat.cpp b/source/games/exhumed/src/rat.cpp index 4ec7f658a..db4575a97 100644 --- a/source/games/exhumed/src/rat.cpp +++ b/source/games/exhumed/src/rat.cpp @@ -97,7 +97,7 @@ void BuildRat(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, i pActor->set_int_ang(nAngle); pActor->spr.xrepeat = 50; pActor->spr.yrepeat = 50; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.lotag = runlist_HeadRun() + 1; @@ -171,7 +171,7 @@ void AIRat::Damage(RunListEvent* ev) if (ev->nDamage) { pActor->spr.cstat = 0; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->nAction = 3; pActor->nFrame = 0; @@ -234,7 +234,7 @@ void AIRat::Tick(RunListEvent* ev) pActor->nFrame = 0; pActor->pTarget = nullptr; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; return; } @@ -272,7 +272,7 @@ void AIRat::Tick(RunListEvent* ev) pActor->nFrame = 0; pActor->pTarget = nullptr; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; } @@ -299,7 +299,7 @@ void AIRat::Tick(RunListEvent* ev) pActor->nFrame = 0; pActor->nPhase = RandomSize(3); - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; return; } @@ -319,7 +319,7 @@ void AIRat::Tick(RunListEvent* ev) pActor->nCount = RandomSize(6); if (pActor->spr.xvel || pActor->spr.yvel) { - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; return; } diff --git a/source/games/exhumed/src/rex.cpp b/source/games/exhumed/src/rex.cpp index 8baaf51a6..a8068e4ec 100644 --- a/source/games/exhumed/src/rex.cpp +++ b/source/games/exhumed/src/rex.cpp @@ -61,7 +61,7 @@ void BuildRex(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, i pActor->spr.xoffset = 0; pActor->spr.yoffset = 0; pActor->set_int_ang(nAngle); - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.lotag = runlist_HeadRun() + 1; @@ -122,7 +122,7 @@ void AIRex::Damage(RunListEvent* ev) if (pActor->nHealth <= 0) { - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL; @@ -246,7 +246,7 @@ void AIRex::Tick(RunListEvent* ev) { pActor->nAction = 5; pActor->nFrame = 0; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; return; } @@ -437,7 +437,7 @@ void AIRex::Tick(RunListEvent* ev) pActor->nFrame = 0; pActor->nCount = 0; pActor->pTarget = nullptr; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; } } diff --git a/source/games/exhumed/src/roach.cpp b/source/games/exhumed/src/roach.cpp index e828fb89c..1c4b94d85 100644 --- a/source/games/exhumed/src/roach.cpp +++ b/source/games/exhumed/src/roach.cpp @@ -59,7 +59,7 @@ void BuildRoach(int nType, DExhumedActor* pActor, const DVector3& pos, sectortyp pActor->set_int_ang(angle); pActor->spr.xrepeat = 40; pActor->spr.yrepeat = 40; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.hitag = 0; @@ -130,7 +130,7 @@ void AIRoach::Damage(RunListEvent* ev) pActor->nHealth -= dmgAdjust(ev->nDamage); if (pActor->nHealth <= 0) { - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL; @@ -271,7 +271,7 @@ void AIRoach::Tick(RunListEvent* ev) pActor->nIndex = RandomSize(2) + 1; pActor->nAction = 3; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->spr.angle = VecToAngle(pTarget->spr.pos - pActor->spr.pos); @@ -300,7 +300,7 @@ void AIRoach::Tick(RunListEvent* ev) pActor->nIndex = RandomSize(2) + 1; pActor->nAction = 3; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->spr.angle = VecToAngle(pTarget->spr.pos - pActor->spr.pos); @@ -314,7 +314,7 @@ void AIRoach::Tick(RunListEvent* ev) pActor->nFrame = 0; pActor->nCount = 100; pActor->pTarget = nullptr; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; } diff --git a/source/games/exhumed/src/scorp.cpp b/source/games/exhumed/src/scorp.cpp index 1c7d791a0..48f658c92 100644 --- a/source/games/exhumed/src/scorp.cpp +++ b/source/games/exhumed/src/scorp.cpp @@ -62,7 +62,7 @@ void BuildScorp(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, pActor->spr.xoffset = 0; pActor->spr.yoffset = 0; pActor->set_int_ang(nAngle); - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.lotag = runlist_HeadRun() + 1; @@ -127,7 +127,7 @@ void AIScorp::Damage(RunListEvent* ev) pActor->nFrame = 0; pActor->nCount = 10; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL; @@ -426,7 +426,7 @@ void AIScorp::Effect(RunListEvent* ev, DExhumedActor* pTarget, int mode) if (cansee(pActor->spr.pos.plusZ(-GetActorHeightF(pActor)), pActor->sector(), pTarget->spr.pos.plusZ(-GetActorHeightF(pTarget)), pTarget->sector())) { - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->spr.angle = VecToAngle(pTarget->spr.pos - pActor->spr.pos); @@ -455,7 +455,7 @@ void AIScorp::Effect(RunListEvent* ev, DExhumedActor* pTarget, int mode) pActor->nCount = 30; pActor->pTarget = nullptr; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; } } diff --git a/source/games/exhumed/src/set.cpp b/source/games/exhumed/src/set.cpp index 35dc4a1b6..761ecba58 100644 --- a/source/games/exhumed/src/set.cpp +++ b/source/games/exhumed/src/set.cpp @@ -56,7 +56,7 @@ void BuildSet(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, i pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; pActor->spr.shade = -12; pActor->spr.clipdist = 110; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.xrepeat = 87; @@ -105,7 +105,7 @@ void BuildSoul(DExhumedActor* pSet) pActor->spr.yoffset = 0; pActor->spr.picnum = seq_GetSeqPicnum(kSeqSet, 75, 0); pActor->set_int_ang(RandomSize(11)); - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->set_int_zvel((-256) - RandomSize(10)); pActor->spr.pos = DVector3(pSet->spr.pos.XY(), RandomSize(8) + 32 + pActor->sector()->ceilingz - GetActorHeightF(pActor)); @@ -185,7 +185,7 @@ void AISet::Damage(RunListEvent* ev) if (pActor->nHealth <= 0) { - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL; @@ -326,7 +326,7 @@ void AISet::Tick(RunListEvent* ev) pActor->nIndex = 0; pActor->nFrame = 0; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->pTarget = FindPlayer(pActor, 1000); @@ -357,7 +357,7 @@ void AISet::Tick(RunListEvent* ev) pActor->nIndex = 0; pActor->nAction = 7; pActor->nFrame = 0; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; return; } @@ -368,7 +368,7 @@ void AISet::Tick(RunListEvent* ev) pActor->nAction = 6; pActor->nFrame = 0; pActor->nRun = 5; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; return; } @@ -411,7 +411,7 @@ void AISet::Tick(RunListEvent* ev) pActor->nIndex = 1; pActor->nAction = 7; pActor->nFrame = 0; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; return; } @@ -440,7 +440,7 @@ void AISet::Tick(RunListEvent* ev) pActor->nIndex = 1; pActor->nAction = 7; pActor->nFrame = 0; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; return; } @@ -551,7 +551,7 @@ void AISet::Tick(RunListEvent* ev) if (bVal) { - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; PlotCourseToSprite(pActor, pTarget); @@ -560,7 +560,7 @@ void AISet::Tick(RunListEvent* ev) pActor->nFrame = 0; pActor->nRun = 5; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; } return; @@ -608,7 +608,7 @@ void AISet::Tick(RunListEvent* ev) pActor->nFrame = 0; pActor->nCount = 100; pActor->pTarget = nullptr; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; } } diff --git a/source/games/exhumed/src/snake.cpp b/source/games/exhumed/src/snake.cpp index b2a86f891..b91d4504a 100644 --- a/source/games/exhumed/src/snake.cpp +++ b/source/games/exhumed/src/snake.cpp @@ -215,7 +215,7 @@ void BuildSnake(int nPlayer, int zVal) pActor->spr.xoffset = 0; pActor->spr.yoffset = 0; pActor->spr.angle = pPlayerActor->spr.angle; - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.hitag = 0; diff --git a/source/games/exhumed/src/spider.cpp b/source/games/exhumed/src/spider.cpp index 3442e9402..6c2fb9bf3 100644 --- a/source/games/exhumed/src/spider.cpp +++ b/source/games/exhumed/src/spider.cpp @@ -54,7 +54,7 @@ DExhumedActor* BuildSpider(DExhumedActor* spp, const DVector3& pos, sectortype* spp->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; spp->spr.shade = -12; spp->spr.clipdist = 15; - spp->spr.xvel = 0; + spp->clear_xvel(); spp->spr.yvel = 0; spp->clear_zvel(); spp->spr.xrepeat = 40; @@ -198,7 +198,7 @@ void AISpider::Tick(RunListEvent* ev) } else { - spp->spr.xvel = 0; + spp->clear_xvel(); spp->spr.yvel = 0; } @@ -256,7 +256,7 @@ void AISpider::Tick(RunListEvent* ev) else { spp->nAction = 0; - spp->spr.xvel = 0; + spp->clear_xvel(); spp->spr.yvel = 0; } @@ -271,7 +271,7 @@ void AISpider::Tick(RunListEvent* ev) spp->nAction = 0; spp->nFrame = 0; - spp->spr.xvel = 0; + spp->clear_xvel(); spp->spr.yvel = 0; } diff --git a/source/games/exhumed/src/wasp.cpp b/source/games/exhumed/src/wasp.cpp index b85b674b2..0c055acfe 100644 --- a/source/games/exhumed/src/wasp.cpp +++ b/source/games/exhumed/src/wasp.cpp @@ -74,7 +74,7 @@ DExhumedActor* BuildWasp(DExhumedActor* pActor, const DVector3& pos, sectortype* pActor->spr.yoffset = 0; pActor->spr.picnum = 1; pActor->set_int_ang(nAngle); - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->spr.hitag = 0; @@ -287,7 +287,7 @@ void AIWasp::Tick(RunListEvent* ev) { if (nChaseVal.actor() == pTarget) { - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; runlist_DamageEnemy(pTarget, pActor, pActor->nDamage); pActor->nAction = 2; @@ -320,7 +320,7 @@ void AIWasp::Tick(RunListEvent* ev) //if (nMove.type != kHitNone) // The code messed up the return value so this check always was true. { - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->set_int_zvel(1024); pActor->nAction = 5; @@ -343,7 +343,7 @@ void AIWasp::Tick(RunListEvent* ev) pActor->spr.cstat |= CSTAT_SPRITE_INVISIBLE; } - pActor->spr.xvel = 0; + pActor->clear_xvel(); pActor->spr.yvel = 0; pActor->clear_zvel(); pActor->nAction = 6; diff --git a/source/games/sw/src/actor.cpp b/source/games/sw/src/actor.cpp index 2d9402afd..8d38466ca 100644 --- a/source/games/sw/src/actor.cpp +++ b/source/games/sw/src/actor.cpp @@ -167,7 +167,7 @@ int DoActorDie(DSWActor* actor, DSWActor* weapActor, int meansofdeath) if (RandomRange(1000) > 500) actor->spr.cstat |= (CSTAT_SPRITE_YFLIP); ChangeState(actor, actor->user.StateEnd); - actor->spr.xvel = 0; + actor->clear_xvel(); actor->user.jump_speed = 0; DoActorBeginJump(actor); } @@ -205,7 +205,7 @@ int DoActorDie(DSWActor* actor, DSWActor* weapActor, int meansofdeath) } else { - actor->spr.xvel = 0; + actor->clear_xvel(); actor->user.jump_speed = -10 - RandomRange(25); DoActorBeginJump(actor); } diff --git a/source/games/sw/src/jweapon.cpp b/source/games/sw/src/jweapon.cpp index 0e1838a63..819df3bc6 100644 --- a/source/games/sw/src/jweapon.cpp +++ b/source/games/sw/src/jweapon.cpp @@ -437,7 +437,7 @@ int DoBloodSpray(DSWActor* actor) return 0; } - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->user.change.X = actor->user.change.Y = 0; actor->spr.xrepeat = actor->spr.yrepeat = 70 - RandomRange(25); actor->spr.pos.XY() = bldActor->spr.pos.XY(); diff --git a/source/games/sw/src/miscactr.cpp b/source/games/sw/src/miscactr.cpp index 48afeaf6c..c28c11cd3 100644 --- a/source/games/sw/src/miscactr.cpp +++ b/source/games/sw/src/miscactr.cpp @@ -131,7 +131,7 @@ int SetupToiletGirl(DSWActor* actor) actor->spr.xrepeat = 38; actor->spr.yrepeat = 32; - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->clear_zvel(); actor->spr.lotag = TOILETGIRL_R0; actor->user.FlagOwner = 0; @@ -190,7 +190,7 @@ int DoToiletGirl(DSWActor* actor) // take damage from environment DoActorSectorDamage(actor); - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->clear_zvel(); return 0; @@ -353,7 +353,7 @@ int SetupWashGirl(DSWActor* actor) actor->spr.xrepeat = 28; actor->spr.yrepeat = 24; - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->clear_zvel(); actor->spr.lotag = WASHGIRL_R0; actor->user.FlagOwner = 0; @@ -421,7 +421,7 @@ int DoWashGirl(DSWActor* actor) // take damage from environment DoActorSectorDamage(actor); - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->clear_zvel(); return 0; @@ -549,7 +549,7 @@ int SetupTrashCan(DSWActor* actor) actor->spr.xrepeat = 46; actor->spr.yrepeat = 42; - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->clear_zvel(); actor->user.ID = TRASHCAN; @@ -570,7 +570,7 @@ int DoTrashCan(DSWActor* actor) KeepActorOnFloor(actor); } - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->clear_zvel(); return 0; @@ -642,7 +642,7 @@ int SetupPachinkoLight(DSWActor* actor) actor->user.RotNum = 0; actor->user.ID = PACHINKOLIGHT_R0; - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->clear_zvel(); actor->spr.lotag = TAG_PACHINKOLIGHT; actor->spr.shade = -2; @@ -1149,7 +1149,7 @@ int SetupCarGirl(DSWActor* actor) actor->spr.xrepeat = 29; actor->spr.yrepeat = 25; - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->clear_zvel(); actor->spr.lotag = CARGIRL_R0; actor->user.FlagOwner = 0; @@ -1200,7 +1200,7 @@ int DoCarGirl(DSWActor* actor) // take damage from environment DoActorSectorDamage(actor); - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->clear_zvel(); return 0; @@ -1352,7 +1352,7 @@ int SetupMechanicGirl(DSWActor* actor) actor->spr.xrepeat = 27; actor->spr.yrepeat = 26; - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->clear_zvel(); actor->spr.lotag = MECHANICGIRL_R0; actor->user.FlagOwner = 0; @@ -1402,7 +1402,7 @@ int DoMechanicGirl(DSWActor* actor) // take damage from environment DoActorSectorDamage(actor); - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->clear_zvel(); return 0; @@ -1554,7 +1554,7 @@ int SetupSailorGirl(DSWActor* actor) actor->spr.xrepeat = 28; actor->spr.yrepeat = 26; - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->clear_zvel(); actor->spr.lotag = SAILORGIRL_R0; actor->user.FlagOwner = 0; @@ -1609,7 +1609,7 @@ int DoSailorGirl(DSWActor* actor) // take damage from environment DoActorSectorDamage(actor); - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->clear_zvel(); return 0; @@ -1750,7 +1750,7 @@ int SetupPruneGirl(DSWActor* actor) actor->spr.xrepeat = 33; actor->spr.yrepeat = 28; - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->clear_zvel(); actor->spr.lotag = PRUNEGIRL_R0; actor->user.FlagOwner = 0; @@ -1816,7 +1816,7 @@ int DoPruneGirl(DSWActor* actor) // take damage from environment DoActorSectorDamage(actor); - actor->spr.xvel = actor->spr.yvel = 0; + actor->clear_xyvel(); actor->clear_zvel(); return 0; diff --git a/source/games/sw/src/ninja.cpp b/source/games/sw/src/ninja.cpp index 1c92324d2..5858f413c 100644 --- a/source/games/sw/src/ninja.cpp +++ b/source/games/sw/src/ninja.cpp @@ -1974,7 +1974,7 @@ int DoNinjaGrabThroat(DSWActor* actor) ChangeState(actor, actor->user.StateEnd); - actor->spr.xvel = 0; + actor->clear_xvel(); PlaySound(DIGI_NINJASCREAM, actor, v3df_follow); } diff --git a/source/games/sw/src/skull.cpp b/source/games/sw/src/skull.cpp index 0db9c84c4..1104f3a59 100644 --- a/source/games/sw/src/skull.cpp +++ b/source/games/sw/src/skull.cpp @@ -440,7 +440,7 @@ int DoSkullWait(DSWActor* actor) // look for closest player every once in a while if (dist < 3500) { - actor->spr.xvel = 0; + actor->clear_xvel(); actor->user.jump_speed = -600; NewStateGroup(actor, sg_SkullJump); DoBeginJump(actor); @@ -802,7 +802,7 @@ int DoBettyWait(DSWActor* actor) // look for closest player every once in a while if (dist < 3500) { - actor->spr.xvel = 0; + actor->clear_xvel(); actor->user.jump_speed = -600; NewStateGroup(actor, sg_BettyJump); DoBeginJump(actor); diff --git a/source/games/sw/src/sprite.cpp b/source/games/sw/src/sprite.cpp index 99d82918f..9766eb814 100644 --- a/source/games/sw/src/sprite.cpp +++ b/source/games/sw/src/sprite.cpp @@ -1827,7 +1827,7 @@ void SpriteSetup(void) { // if moves with SO if (TEST_BOOL1(actor)) - actor->spr.xvel = 0; + actor->clear_xvel(); else actor->spr.xvel = actor->spr.lotag; @@ -1841,7 +1841,7 @@ void SpriteSetup(void) { // if moves with SO if (TEST_BOOL1(actor)) - actor->spr.xvel = 0; + actor->clear_xvel(); else actor->spr.xvel = actor->spr.lotag; StartInterpolation(actor->sector(), Interp_Sect_CeilingPanX); @@ -1867,7 +1867,7 @@ void SpriteSetup(void) actor->tempwall = hit.hitWall; // if moves with SO if (TEST_BOOL1(actor)) - actor->spr.xvel = 0; + actor->clear_xvel(); else actor->spr.xvel = actor->spr.lotag; actor->set_int_ang(SP_TAG6(actor)); @@ -4987,7 +4987,7 @@ int DoGet(DSWActor* actor) { if (!DoItemFly(actor)) { - actor->spr.xvel = 0; + actor->clear_xvel(); change_actor_stat(actor, STAT_ITEM); } } diff --git a/source/games/sw/src/weapon.cpp b/source/games/sw/src/weapon.cpp index bcc7c7a6c..4ae3aa8aa 100644 --- a/source/games/sw/src/weapon.cpp +++ b/source/games/sw/src/weapon.cpp @@ -17798,7 +17798,7 @@ int DoItemFly(DSWActor* actor) { actor->spr.pos.Z = actor->user.loz; actor->user.Counter = 0; - actor->spr.xvel = 0; + actor->clear_xvel(); actor->user.change.Zero(); return false; }