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- this should be all we need from GZDoom to hook up the main loop.
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11 changed files with 182 additions and 123 deletions
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@ -72,6 +72,9 @@ extern int ticdup;
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extern bool nodeingame[MAXNETNODES]; // set false as nodes leave game
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extern bool hadlate;
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extern uint64_t lastglobalrecvtime; // Identify the last time a packet was received.
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extern bool playeringame[MAXPLAYERS]; // as long as network isn't working - true for the first player, false for all others.
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extern ticcmd_t playercmds[MAXPLAYERS];
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extern short consistancy[MAXPLAYERS][BACKUPTICS];
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#endif
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