- owner cleanup.

This commit is contained in:
Christoph Oelckers 2021-11-03 00:14:09 +01:00
parent 411c814dc3
commit 36067baedd
7 changed files with 12 additions and 12 deletions

View file

@ -2692,7 +2692,7 @@ void DoPlayerMoveVehicle(PLAYERp pp)
else else
SetCollision(u, 0); SetCollision(u, 0);
VehicleMoveHit(short(sp - sprite)); VehicleMoveHit(actor);
} }
if (!TEST(sop->flags, SOBJ_NO_QUAKE)) if (!TEST(sop->flags, SOBJ_NO_QUAKE))
@ -2743,7 +2743,7 @@ void DoPlayerMoveVehicle(PLAYERp pp)
if (vel > 13000) if (vel > 13000)
{ {
VehicleMoveHit(short(sp - sprite)); VehicleMoveHit(actor);
pp->slide_xvect = -pp->xvect<<1; pp->slide_xvect = -pp->xvect<<1;
pp->slide_yvect = -pp->yvect<<1; pp->slide_yvect = -pp->yvect<<1;
if (!TEST(sop->flags, SOBJ_NO_QUAKE)) if (!TEST(sop->flags, SOBJ_NO_QUAKE))

View file

@ -348,7 +348,7 @@ int DoRotator(DSWActor* actor)
SetRotatorInactive(actor); SetRotatorInactive(actor);
// set owner swith back to OFF // set Owner swith back to OFF
// only if ALL vators are inactive // only if ALL vators are inactive
if (!TestRotatorMatchActive(match)) if (!TestRotatorMatchActive(match))
{ {

View file

@ -282,8 +282,9 @@ int DoSkullBeginDeath(DSWActor* actor)
int16_t i,num_ord=0; int16_t i,num_ord=0;
// Decrease for Serp God // Decrease for Serp God
if (sp->owner >= 0) auto own = GetOwner(actor);
User[sp->owner]->Counter--; if (own != nullptr && own->hasU())
own->u()->Counter--;
// starts the explosion that does the actual damage // starts the explosion that does the actual damage

View file

@ -573,7 +573,7 @@ int DoSlidor(DSWActor* actor)
RESET_BOOL8(sp); RESET_BOOL8(sp);
// set owner swith back to OFF // set Owner swith back to OFF
// only if ALL vators are inactive // only if ALL vators are inactive
if (!TestSlidorMatchActive(match)) if (!TestSlidorMatchActive(match))
{ {

View file

@ -728,7 +728,7 @@ void DeleteNoSoundOwner(DSWActor* actor)
//========================================================================== //==========================================================================
// //
// This is called from KillSprite to kill a follow sound with no valid sprite owner // This is called from KillSprite to kill a follow sound with no valid sprite Owner
// Stops any active sound with the follow bit set, even play once sounds. // Stops any active sound with the follow bit set, even play once sounds.
// //
//========================================================================== //==========================================================================

View file

@ -4307,10 +4307,9 @@ int SpawnBlood(DSWActor* actor, DSWActor* weapActor, short hit_ang, int hit_x, i
} }
bool bool VehicleMoveHit(DSWActor* actor)
VehicleMoveHit(short SpriteNum)
{ {
USERp u = User[SpriteNum].Data(); USERp u = actor->u();
SPRITEp cp; SPRITEp cp;
SECTOR_OBJECTp sop; SECTOR_OBJECTp sop;
SECTOR_OBJECTp hsop; SECTOR_OBJECTp hsop;
@ -4364,7 +4363,7 @@ VehicleMoveHit(short SpriteNum)
{ {
if (hsp->statnum == STAT_MINE_STUCK) if (hsp->statnum == STAT_MINE_STUCK)
{ {
DoDamage(hit_sprite, SpriteNum); DoDamage(hit_sprite, actor->GetSpriteIndex());
return true; return true;
} }
} }

View file

@ -231,7 +231,7 @@ void QueueReset(void);
int PlayerCheckDeath(PLAYERp pp,short Weapon); int PlayerCheckDeath(PLAYERp pp,short Weapon);
bool SpriteWarpToUnderwater(SPRITEp sp); bool SpriteWarpToUnderwater(SPRITEp sp);
int PlayerDamageSlide(PLAYERp pp,int damage,short ang); int PlayerDamageSlide(PLAYERp pp,int damage,short ang);
bool VehicleMoveHit(short SpriteNum); bool VehicleMoveHit(DSWActor*);
int SpawnSplash(short SpriteNum); int SpawnSplash(short SpriteNum);
int SpawnMineExp(int16_t Weapon); int SpawnMineExp(int16_t Weapon);
int SpawnLittleExp(int16_t Weapon); int SpawnLittleExp(int16_t Weapon);