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- Re-add lost paused
check in GameInput::GetInput()
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@ -367,7 +367,7 @@ void GameInput::getInput(InputPacket* packet)
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{
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I_GetEvent();
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if (M_Active() || gamestate != GS_LEVEL)
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if (paused || M_Active() || gamestate != GS_LEVEL)
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{
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inputBuffer = {};
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return;
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