From 35aa81d912064a78b2cbe207b61832df000f6b6e Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Thu, 5 Oct 2023 15:08:24 +1100 Subject: [PATCH] - Re-add lost `paused` check in `GameInput::GetInput()`. --- source/core/gameinput.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/core/gameinput.cpp b/source/core/gameinput.cpp index aa1b7a799..c87b67d43 100644 --- a/source/core/gameinput.cpp +++ b/source/core/gameinput.cpp @@ -367,7 +367,7 @@ void GameInput::getInput(InputPacket* packet) { I_GetEvent(); - if (M_Active() || gamestate != GS_LEVEL) + if (paused || M_Active() || gamestate != GS_LEVEL) { inputBuffer = {}; return;