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some last changes.
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parent
158cdff069
commit
356c425e1e
2 changed files with 8 additions and 9 deletions
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@ -910,7 +910,7 @@ void thinkChase(DBloodActor* pSpr)
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nHeigh = (pInfo->eyeHeight * pSpr->yrepeat) << 2;
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if (thinkTime && !inAttack)
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aiChooseDirection(pSpr, pXSpr, getangle(dx, dy));
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aiChooseDirection(pSpr, getangle(dx, dy));
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// is the target visible?
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if (nDist > pInfo->seeDist || !cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSpr->x, pSpr->y, pSpr->z - nHeigh, pSpr->sectnum))
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@ -1196,9 +1196,9 @@ void enterSleep(DBloodActor* pSpr)
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moveStop(pSpr);
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// reduce distances while sleeping
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pDude->seeDist = kCdudeMinSeeDist;
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pDude->hearDist = kCdudeMinHearDist;
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pDude->periphery = kAng360;
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pDude->_seeDist = kCdudeMinSeeDist;
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pDude->_hearDist = kCdudeMinHearDist;
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pDude->periphery = DAngle360;
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}
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void enterWake(DBloodActor* pSpr)
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@ -1209,9 +1209,9 @@ void enterWake(DBloodActor* pSpr)
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pDude->StatusRem(kCdudeStatusSleep);
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// restore distances when awaked
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pDude->seeDist = pDude->pInfo->seeDist;
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pDude->hearDist = pDude->pInfo->hearDist;
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pDude->periphery = pDude->pInfo->periphery;
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pDude->_seeDist = pDude->pInfo->SeeDist();
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pDude->_hearDist = pDude->pInfo->HearDist();
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pDude->periphery = pDude->pInfo->Periphery();
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}
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pDude->PlaySound(kCdudeSndWake);
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@ -348,10 +348,9 @@ native void callbackMissileBurst();
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// nnext stuff. For now not exported to scripting.
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//SPRITEMASS spriteMass;
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//GENDUDEEXTRA genDudeExtra;
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//TObjPtr<BloodActor> prevmarker; // needed by the nnext marker code. This originally hijacked targetX in XSPRITE
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//DVector3 basePoint;
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//EventObject condition[2];
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//EventObject condition[4];
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// transient data (not written to savegame)
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native int cumulDamage;
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