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- Blood: save basepoint for all actors, not just for those with an XSPRITE.
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parent
9680ff1863
commit
3499049976
1 changed files with 18 additions and 17 deletions
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@ -474,7 +474,8 @@ void DBloodActor::Serialize(FSerializer& arc)
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arc("xvel", vel.X)
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arc("xvel", vel.X)
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("yvel", vel.Y)
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("yvel", vel.Y)
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("zvel", vel.Z)
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("zvel", vel.Z)
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("hasx", hasx);
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("hasx", hasx)
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("basepoint", basePoint);
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// The rest is only relevant if the actor has an xsprite.
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// The rest is only relevant if the actor has an xsprite.
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if (hasX())
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if (hasX())
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@ -484,9 +485,10 @@ void DBloodActor::Serialize(FSerializer& arc)
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("dudeextra", dudeExtra)
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("dudeextra", dudeExtra)
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("explosionflag", explosionhackflag)
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("explosionflag", explosionhackflag)
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("spritehit", hit)
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("spritehit", hit)
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("basepoint", basePoint)
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("owneractor", ownerActor);
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("owneractor", ownerActor);
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}
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#ifdef NOONE_EXTENSIONS
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#ifdef NOONE_EXTENSIONS
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if (gModernMap)
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if (gModernMap)
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{
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{
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@ -503,7 +505,6 @@ void DBloodActor::Serialize(FSerializer& arc)
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}
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}
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#endif
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#endif
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}
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//
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//
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