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- Default display of map name in SW to be off by default.
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143f691c06
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2 changed files with 2 additions and 1 deletions
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@ -1030,6 +1030,7 @@ int RunGame()
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}
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if (isSWALL())
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{
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hud_showmapname->SetGenericRepDefault(false, CVAR_Bool); // SW never had this feature, make it optional.
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cl_weaponswitch->SetGenericRepDefault(1, CVAR_Int);
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if (cl_weaponswitch > 1) cl_weaponswitch = 1;
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}
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@ -184,7 +184,7 @@ CUSTOM_CVARD(Int, hud_stats, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disabl
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{
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if (self < 0 || self > 3) self = 0;
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}
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CVARD(Bool, hud_showmapname, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable map name display on load")
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CVARD(Bool, hud_showmapname, true, CVAR_ARCHIVE, "enable/disable map name display on load")
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CVARD(Bool, hud_position, false, CVAR_ARCHIVE, "aligns the status bar to the bottom/top")
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CVARD(Bool, hud_bgstretch, false, CVAR_ARCHIVE, "enable/disable background image stretching in wide resolutions")
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CVARD(Bool, hud_messages, true, CVAR_ARCHIVE, "enable/disable showing messages")
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