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- RR: interpolate jaildoors and minecarts.
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@ -31,6 +31,7 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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#include "serializer.h"
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#include "savegamehelp.h"
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#include "dukeactor.h"
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#include "interpolate.h"
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BEGIN_DUKE_NS
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@ -163,6 +164,7 @@ void addjaildoor(int p1, int p2, int iht, int jlt, int p3, sectortype* j)
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jaildooropen[jaildoorcnt] = 0;
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jaildoordir[jaildoorcnt] = jlt;
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jaildoorsound[jaildoorcnt] = p3;
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setsectinterpolate(j);
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jaildoorcnt++;
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}
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@ -178,6 +180,7 @@ void addminecart(int p1, int p2, sectortype* i, int iht, int p3, sectortype* chi
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minecartopen[minecartcnt] = 1;
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minecartsound[minecartcnt] = p3;
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minecartchildsect[minecartcnt] = childsectnum;
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setsectinterpolate(i);
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minecartcnt++;
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}
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