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fix compile error caused by incompletely reverting an unfinished GZDoom feature
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@ -153,7 +153,7 @@ void RenderViewpoint(FRenderViewpoint& mainvp, IntRect* bounds, float fov, float
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di->Viewpoint.FieldOfView = FAngle::fromDeg(fov); // Set the real FOV for the current scene (it's not necessarily the same as the global setting in r_viewpoint)
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// Stereo mode specific perspective projection
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di->VPUniforms.mProjectionMatrix = eye.GetProjection(fov, ratio, fovratio, false);
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di->VPUniforms.mProjectionMatrix = eye.GetProjection(fov, ratio, fovratio);
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// Stereo mode specific viewpoint adjustment
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if (eye.mShiftFactor != 0)
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