From 3233a25e3aeea23a922583feadc5c0648c6c17ca Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Fri, 14 Oct 2022 12:18:40 +1100 Subject: [PATCH] - Duke: Move WW2GI pistol aplWeapon*() calls to the stored ones. --- source/games/duke/src/hudweapon_d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/duke/src/hudweapon_d.cpp b/source/games/duke/src/hudweapon_d.cpp index 0d046f733..f6d067849 100644 --- a/source/games/duke/src/hudweapon_d.cpp +++ b/source/games/duke/src/hudweapon_d.cpp @@ -607,7 +607,7 @@ void displayweapon_d(int snum, double interpfrac) const int pin = (isWW2GI() || (gs.displayflags & DUKE3D_NO_WIDESCREEN_PINNING)) ? 0 : RS_ALIGN_R; const int pic_5 = FIRSTGUN+5; const int WEAPON2_RELOAD_TIME = 50; - const int reload_time = isWW2GI() ? aplWeaponReload(PISTOL_WEAPON, snum) : WEAPON2_RELOAD_TIME; + const int reload_time = isWW2GI() ? weapReload : WEAPON2_RELOAD_TIME; offsets.X -= weapon_xoffset;