Remove C99-style initializers from the polymer program bits.

git-svn-id: https://svn.eduke32.com/eduke32@1160 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2008-11-26 07:48:24 +00:00
parent a562568daf
commit 31c1db57d7

View file

@ -125,33 +125,33 @@ int lightcount;
// PROGRAMS // PROGRAMS
_prprogrambit prprogrambits[PR_BIT_COUNT] = { _prprogrambit prprogrambits[PR_BIT_COUNT] = {
{ {
.bit = 1 << PR_BIT_DIFFUSE_MODULATION, 1 << PR_BIT_DIFFUSE_MODULATION,
.vert_def = // vert_def
"", "",
.vert_prog = // vert_prog
"gl_FrontColor = gl_Color;\n" "gl_FrontColor = gl_Color;\n"
"\n", "\n",
.frag_def = // frag_def
"", "",
.frag_prog = // frag_prog
" result *= vec4(gl_Color);\n" " result *= vec4(gl_Color);\n"
"\n", "\n",
}, },
{ {
.bit = 1 << PR_BIT_DEFAULT, 1 << PR_BIT_DEFAULT,
.vert_def = // vert_def
"\n" "\n"
"void main(void)\n" "void main(void)\n"
"{\n", "{\n",
.vert_prog = // vert_prog
" gl_Position = ftransform();\n" " gl_Position = ftransform();\n"
"}\n", "}\n",
.frag_def = // frag_def
"void main(void)\n" "void main(void)\n"
"{\n" "{\n"
" vec4 result = vec4(1.0, 1.0, 1.0, 1.0);\n" " vec4 result = vec4(1.0, 1.0, 1.0, 1.0);\n"
"\n", "\n",
.frag_prog = // frag_prog
" gl_FragColor = result;\n" " gl_FragColor = result;\n"
"}\n", "}\n",
} }