From 31bb9e4d8d9cf62982169733b19f5061c0d081ad Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Tue, 22 Sep 2020 07:46:30 +1000 Subject: [PATCH] - Blood: Open up MAXHORIZVEL to SW levels to compensate for removal of q16horz scaling in previous horizon code. --- source/blood/src/controls.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blood/src/controls.cpp b/source/blood/src/controls.cpp index b69c0a7d7..a2108ca33 100644 --- a/source/blood/src/controls.cpp +++ b/source/blood/src/controls.cpp @@ -38,7 +38,7 @@ enum { MAXFVEL = 2048, MAXSVEL = 2048, - MAXHORIZVEL = 32 + MAXHORIZVEL = 128 }; void UpdatePlayerSpriteAngle(PLAYER* pPlayer);