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- SW: Fix clipmove call within DoPlayerMoveVehicle()
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* Originating from 05ad1e38e9
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* Fixes #829.
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1 changed files with 3 additions and 1 deletions
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@ -2784,7 +2784,9 @@ void DoPlayerMoveVehicle(PLAYER* pp)
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if (pp->sop->clipdist)
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if (pp->sop->clipdist)
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{
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{
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Collision coll;
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Collision coll;
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clipmove(pp->pos, &pp->cursector, pp->vect, pp->sop->clipdist, 4., floordist, CLIPMASK_PLAYER, actor->user.coll);
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auto temppos = DVector3(pp->pos.XY(), zz);
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clipmove(temppos, &pp->cursector, pp->vect, pp->sop->clipdist, 4., floordist, CLIPMASK_PLAYER, actor->user.coll);
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pp->pos.XY() = temppos.XY();
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}
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}
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else
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else
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{
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{
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