diff --git a/wadsrc/static/shaders/glsl/func_paletted.fp b/wadsrc/static/shaders/glsl/func_paletted.fp index e39760fd4..681c2ce3f 100644 --- a/wadsrc/static/shaders/glsl/func_paletted.fp +++ b/wadsrc/static/shaders/glsl/func_paletted.fp @@ -20,7 +20,7 @@ vec4 ProcessTexel() float z; if (((uPalLightLevels >> 8) & 0xff) == 2) { - z = distance(pixelpos.xyz, uCameraPos.xyz); + z = distance(pixelpos.xyz, uCameraPos.xyz)*0.7; } else {