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Fix analog turning rate being half of what it should be
git-svn-id: https://svn.eduke32.com/eduke32@7979 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -2962,7 +2962,7 @@ void P_GetInput(int const playerNum)
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else
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{
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input.q16avel = fix16_div(fix16_from_int(info.mousex), F16(32));
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input.q16avel += fix16_from_int(info.dyaw * turnAmount / analogExtent);
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input.q16avel += fix16_from_int(info.dyaw * (turnAmount << 1) / analogExtent);
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}
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if (g_myAimMode)
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