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SW, KenBuild: Populate the default resolution values from the current desktop settings
git-svn-id: https://svn.eduke32.com/eduke32@7563 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 55 additions and 3 deletions
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@ -11,6 +11,33 @@
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#endif
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#include "baselayer.h"
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#if defined RENDERTYPESDL && defined SDL_TARGET && SDL_TARGET > 1
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# include "sdl_inc.h"
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#endif
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static void Ken_SetDefaults()
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{
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#if defined RENDERTYPESDL && SDL_MAJOR_VERSION > 1
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uint32_t inited = SDL_WasInit(SDL_INIT_VIDEO);
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if (inited == 0)
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SDL_Init(SDL_INIT_VIDEO);
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else if (!(inited & SDL_INIT_VIDEO))
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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SDL_DisplayMode dm;
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if (SDL_GetDesktopDisplayMode(0, &dm) == 0)
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{
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xdimgame = xdim2d = dm.w;
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ydimgame = ydim2d = dm.h;
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}
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else
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#endif
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{
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xdimgame = xdim2d = 1024;
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ydimgame = ydim2d = 768;
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}
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}
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static int vesares[13][2] = {{320,200},{360,200},{320,240},{360,240},{320,400},
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{360,400},{640,350},{640,400},{640,480},{800,600},
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{1024,768},{1280,1024},{1600,1200}};
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@ -100,6 +127,8 @@ double msens;
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int Ken_loadsetup(const char *fn)
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{
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Ken_SetDefaults();
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BFILE *fp;
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#define VL 32
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char val[VL];
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@ -45,6 +45,10 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "_functio.h"
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#include "_config.h"
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#if defined RENDERTYPESDL && defined SDL_TARGET && SDL_TARGET > 1
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# include "sdl_inc.h"
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#endif
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extern void ReadGameSetup(int32_t scripthandle);
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extern void WriteGameSetup(int32_t scripthandle);
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@ -201,9 +205,28 @@ void CONFIG_SetDefaults(void)
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uint8_t k1,k2;
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ScreenMode = 1;
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ScreenWidth = 640;
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ScreenHeight = 480;
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ScreenBPP = 8;
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#if defined RENDERTYPESDL && SDL_MAJOR_VERSION > 1
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uint32_t inited = SDL_WasInit(SDL_INIT_VIDEO);
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if (inited == 0)
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SDL_Init(SDL_INIT_VIDEO);
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else if (!(inited & SDL_INIT_VIDEO))
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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SDL_DisplayMode dm;
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if (SDL_GetDesktopDisplayMode(0, &dm) == 0)
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{
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ScreenWidth = dm.w;
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ScreenHeight = dm.h;
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}
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else
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#endif
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{
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ScreenWidth = 1024;
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ScreenHeight = 768;
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}
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ScreenBPP = 32;
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FXDevice = 0;
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MusicDevice = 0;
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NumVoices = 32;
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