actually use the shifted type range for FX actors, now that the spawning is handled.

This commit is contained in:
Christoph Oelckers 2023-09-30 20:36:03 +02:00
parent 72bab35ab4
commit 30d259f8b4

View file

@ -91,7 +91,7 @@ enum FX_ID {
constexpr inline int fxType(int type) constexpr inline int fxType(int type)
{ {
return type; return kFxBase + type;
} }
class CFX { class CFX {