- Exhumed: fixed positioning of the player's scream sound.

This was played on the wrong actor - the calling code passed 0 instead of the player's actual sprite index.
This commit is contained in:
Christoph Oelckers 2020-11-23 18:38:58 +01:00
parent 5a5f9b8e02
commit 2fda1b9d52

View file

@ -932,7 +932,7 @@ void FuncPlayer(int a, int nDamage, int nRun)
if (sprite[nPlayerSprite].zvel >= 6500 && zVel < 6500) if (sprite[nPlayerSprite].zvel >= 6500 && zVel < 6500)
{ {
D3PlayFX(StaticSound[kSound17], 0); D3PlayFX(StaticSound[kSound17], nPlayerSprite);
} }
// loc_1A4E6 // loc_1A4E6