From 2fa2d930847a7f675e3452c2d3485870978f8eeb Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Sat, 2 Jan 2021 14:54:54 +1100 Subject: [PATCH] - Blood: Move synchronised input call to `doslopetilting()` above call to `resetForcedSyncInput()`. --- source/blood/src/player.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/source/blood/src/player.cpp b/source/blood/src/player.cpp index 53bb37584..b4a311e71 100644 --- a/source/blood/src/player.cpp +++ b/source/blood/src/player.cpp @@ -1555,16 +1555,12 @@ void ProcessInput(PLAYER *pPlayer) if (SyncInput()) { sethorizon(&pPlayer->horizon.horiz, pInput->horz, &pInput->actions); + doslopetilting(pPlayer); } // disable synchronised input if set by game. resetForcedSyncInput(); - if (SyncInput()) - { - doslopetilting(pPlayer); - } - pPlayer->slope = -pPlayer->horizon.horiz.asq16() >> 9; if (pInput->actions & SB_INVPREV) {