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https://github.com/ZDoom/Raze.git
synced 2025-02-27 05:40:46 +00:00
removed all calls to getMassBySize.
This should be handled more transparently if it gets reimplemented.
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parent
7f0b501aa2
commit
2f6998f980
3 changed files with 6 additions and 42 deletions
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@ -983,22 +983,13 @@ static void ConcussSprite(DBloodActor* source, DBloodActor* actor, const DVector
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if (actor->spr.flags & kPhysMove)
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{
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double mass = actor->mass();
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if (actor->IsDudeActor())
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{
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#ifdef NOONE_EXTENSIONS
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if (actor->GetType() == kDudeModernCustom || actor->GetType() == kDudeModernCustomBurning)
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{
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mass = getSpriteMassBySize(actor);
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}
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#endif
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}
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else if (actor->GetType() < kThingBase || actor->GetType() >= kThingMax)
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if (!actor->IsDudeActor() && !actor->IsThingActor())
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{
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Printf(PRINT_HIGH, "Unexpected type in ConcussSprite(): Sprite: %d Type: %d Stat: %d", actor->GetIndex(), (int)actor->GetType(), (int)actor->spr.statnum);
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return;
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}
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double mass = actor->mass();
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if (mass > 0)
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{
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auto tex = TexMan.GetGameTexture(actor->spr.spritetexture());
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@ -2288,13 +2279,6 @@ static void checkCeilHit(DBloodActor* actor)
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int mass1 = actor2->mass();
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int mass2 = actor->mass();
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switch (actor->GetType())
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{
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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mass2 = getSpriteMassBySize(actor);
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break;
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}
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if (mass1 > mass2)
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{
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int dmg = int(4 * (abs((mass1 - mass2) * actor2->clipdist) - actor->clipdist));
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@ -2317,7 +2301,7 @@ static void checkCeilHit(DBloodActor* actor)
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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int dmg = 0;
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if (!actor->IsDudeActor() || (dmg = ClipLow((getSpriteMassBySize(actor2) - getSpriteMassBySize(actor)) >> 1, 0)) == 0)
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if (!actor->IsDudeActor() || (dmg = ClipLow((actor2->mass() - actor->mass()) >> 1, 0)) == 0)
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break;
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if (!actor->IsPlayerActor())
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@ -2376,13 +2360,6 @@ static void checkHit(DBloodActor* actor)
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{
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int mass1 = actor->mass();
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int mass2 = actor2->mass();
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switch (actor2->GetType())
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{
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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mass2 = getSpriteMassBySize(actor2);
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break;
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}
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if (mass1 > mass2)
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{
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actKickObject(actor, actor2);
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@ -4676,19 +4653,6 @@ void actFireVector(DBloodActor* shooter, double offset, double zoffset, DVector3
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}
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else if (actor->spr.statnum == kStatDude && actor->hasX())
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{
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#ifdef NOONE_EXTENSIONS
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if (actor->IsDudeActor())
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{
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switch (actor->GetType())
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{
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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mass = getSpriteMassBySize(actor);
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break;
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}
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}
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#endif
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if (mass > 0 && pVectorData->impulse)
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{
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double thrust = double(pVectorData->impulse) / (mass * 1024);
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@ -1714,7 +1714,7 @@ int getBaseChanceModifier(int baseChance)
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int getRecoilChance(DBloodActor* actor)
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{
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int mass = getSpriteMassBySize(actor);
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int mass = actor->mass();
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int baseChance = (!dudeIsMelee(actor) ? 0x8000 : 0x4000);
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baseChance = getBaseChanceModifier(baseChance) + actor->xspr.data3;
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@ -1724,7 +1724,7 @@ int getRecoilChance(DBloodActor* actor)
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int getDodgeChance(DBloodActor* actor)
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{
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int mass = getSpriteMassBySize(actor);
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int mass = actor->mass();
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int baseChance = (!dudeIsMelee(actor) ? 0x6000 : 0x1000);
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baseChance = getBaseChanceModifier(baseChance) + actor->xspr.data3;
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@ -215,7 +215,7 @@ public:
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return *(int*)(GetClass()->Meta + o_startHealth);
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}
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inline int mass() const
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/* virtual */inline int mass() const // if we decide to add nnext, this will need a virtual override on the script side or some comparable means to branch off!
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{
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return *(int*)(GetClass()->Meta + o_mass);
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}
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