From 2f61a44329d9920c690b361333f8c5a11889e31d Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 10 Apr 2023 16:41:58 +0200 Subject: [PATCH] - Duke: do not clear the KILLCOUNT flag. This seems to have gotten back by accident. --- source/games/duke/src/spawn.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/source/games/duke/src/spawn.cpp b/source/games/duke/src/spawn.cpp index 5c7f31592..34f8a3a49 100644 --- a/source/games/duke/src/spawn.cpp +++ b/source/games/duke/src/spawn.cpp @@ -322,7 +322,6 @@ bool commonEnemySetup(DDukeActor* self, DDukeActor* owner) addtokills(self); - self->flags1 &= ~SFLAG_KILLCOUNT; self->timetosleep = 0; if (!self->mapSpawned) {