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- Duke: do not clear the KILLCOUNT flag.
This seems to have gotten back by accident.
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@ -322,7 +322,6 @@ bool commonEnemySetup(DDukeActor* self, DDukeActor* owner)
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addtokills(self);
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self->flags1 &= ~SFLAG_KILLCOUNT;
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self->timetosleep = 0;
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if (!self->mapSpawned)
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{
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