diff --git a/source/games/blood/src/triggers.cpp b/source/games/blood/src/triggers.cpp index 14c9a5773..17aa5d3e0 100644 --- a/source/games/blood/src/triggers.cpp +++ b/source/games/blood/src/triggers.cpp @@ -1560,10 +1560,9 @@ void OperatePath(sectortype* pSector, EVENT event) DBloodActor* actor; assert(pSector); auto pXSector = &pSector->xs(); - if (!pXSector->marker0 || !pXSector->marker1) return; + if (!pXSector->marker0) return; auto marker0 = pXSector->marker0; - auto marker1 = pXSector->marker1; - int nId = marker1->xspr.data2; + int nId = marker0->xspr.data2; BloodStatIterator it(kStatPathMarker); while ((actor = it.Next())) @@ -1577,7 +1576,7 @@ void OperatePath(sectortype* pSector, EVENT event) // trigger marker after it gets reached #ifdef NOONE_EXTENSIONS - if (gModernMap && marker1->xspr.state != 1) + if (gModernMap && marker0->xspr.state != 1) trTriggerSprite(pXSector->marker0, kCmdOn); #endif @@ -1595,8 +1594,8 @@ void OperatePath(sectortype* pSector, EVENT event) case kCmdOn: pXSector->state = 0; pXSector->busy = 0; - AddBusy(pSector, BUSYID_7, 65536 / ClipLow((120 * marker1->xspr.busyTime) / 10, 1)); - if (marker1->xspr.data3) PathSound(pSector, marker1->xspr.data3); + AddBusy(pSector, BUSYID_7, 65536 / ClipLow((120 * marker0->xspr.busyTime) / 10, 1)); + if (marker0->xspr.data3) PathSound(pSector, marker0->xspr.data3); break; } }