- console code fixes from GZDoom.

This commit is contained in:
Christoph Oelckers 2020-04-19 21:56:25 +02:00
parent 4523ad5f7e
commit 2e8566c6eb
2 changed files with 14 additions and 17 deletions

View file

@ -720,6 +720,7 @@ void C_SetDefaultKeys(const char* baseconfig)
ReadBindings(lump, true);
}
lastlump = 0;
while ((lump = fileSystem.FindLump("DEFBINDS", &lastlump)) != -1)
{
ReadBindings(lump, false);

View file

@ -172,7 +172,7 @@ void FBaseCVar::SetGenericRep (UCVarValue value, ECVarType type)
{
return;
}
else if ((Flags & CVAR_LATCH) && callbacks && callbacks->MustLatch())
if ((Flags & CVAR_LATCH) && callbacks && callbacks->MustLatch())
{
FLatchedValue latch;
@ -186,16 +186,14 @@ void FBaseCVar::SetGenericRep (UCVarValue value, ECVarType type)
LatchedValues.Push (latch);
Flags &= ~CVAR_UNSAFECONTEXT;
return;
}
else if ((Flags & CVAR_SERVERINFO) && callbacks && callbacks->SendServerInfoChange)
if ((Flags & CVAR_SERVERINFO) && callbacks && callbacks->SendServerInfoChange)
{
callbacks->SendServerInfoChange (this, value, type);
if (callbacks->SendServerInfoChange(this, value, type)) return;
}
else
{
ForceSet (value, type);
}
}
bool FBaseCVar::ToBool (UCVarValue value, ECVarType type)
{
@ -969,10 +967,8 @@ void FFlagCVar::DoSet (UCVarValue value, ECVarType type)
// another flag might have made to the same cvar earlier in the script.
if (ValueVar.GetFlags() && callbacks && callbacks->SendServerFlagChange)
{
callbacks->SendServerFlagChange(&ValueVar, BitNum, newval, false);
if (callbacks->SendServerFlagChange(&ValueVar, BitNum, newval, false)) return;
}
else
{
int val = *ValueVar;
if (newval)
val |= BitVal;
@ -980,7 +976,6 @@ void FFlagCVar::DoSet (UCVarValue value, ECVarType type)
val &= ~BitVal;
ValueVar = val;
}
}
//
// Mask cvar implementation
@ -1072,13 +1067,14 @@ void FMaskCVar::DoSet (UCVarValue value, ECVarType type)
{
if (BitVal & (1<<i))
{
callbacks->SendServerFlagChange (&ValueVar, i, !!(val & (1<<i)), silent);
if (!callbacks->SendServerFlagChange(&ValueVar, i, !!(val & (1 << i)), silent)) goto fallback; // the failure case here is either always or never.
silent = true; // only warn once if SendServerFlagChange needs to.
}
}
}
else
{
fallback:
int vval = *ValueVar;
vval &= ~BitVal;
vval |= val;