Duke 3D & RR: Repair issue where player would not return to centre following hard landing.

- Accidentally left in while merging changes from upstream.
- Change restores accuracy to game play in that a hard landing now returns the player's view to center.
This commit is contained in:
Mitchell Richters 2020-05-07 16:39:58 +10:00 committed by Christoph Oelckers
parent 08bc2fbbcd
commit 2e3bcdadd6
2 changed files with 0 additions and 2 deletions

View file

@ -5301,7 +5301,6 @@ void P_ProcessInput(int playerNum)
A_PlaySound(DUKE_LAND, pPlayer->i); A_PlaySound(DUKE_LAND, pPlayer->i);
#endif #endif
} }
pPlayer->on_ground = 1;
} }
else else
pPlayer->on_ground = 0; pPlayer->on_ground = 0;

View file

@ -8051,7 +8051,6 @@ check_enemy_sprite:
pPlayer->moto_turb = 12; pPlayer->moto_turb = 12;
} }
} }
pPlayer->on_ground = 1;
} }
else else
pPlayer->on_ground = 0; pPlayer->on_ground = 0;