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Duke 3D & RR: Repair issue where player would not return to centre following hard landing.
- Accidentally left in while merging changes from upstream. - Change restores accuracy to game play in that a hard landing now returns the player's view to center.
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2 changed files with 0 additions and 2 deletions
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@ -5301,7 +5301,6 @@ void P_ProcessInput(int playerNum)
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A_PlaySound(DUKE_LAND, pPlayer->i);
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A_PlaySound(DUKE_LAND, pPlayer->i);
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#endif
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#endif
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}
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}
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pPlayer->on_ground = 1;
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}
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}
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else
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else
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pPlayer->on_ground = 0;
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pPlayer->on_ground = 0;
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@ -8051,7 +8051,6 @@ check_enemy_sprite:
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pPlayer->moto_turb = 12;
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pPlayer->moto_turb = 12;
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}
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}
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}
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}
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pPlayer->on_ground = 1;
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}
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}
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else
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else
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pPlayer->on_ground = 0;
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pPlayer->on_ground = 0;
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