- eliminated all array accesses in game_misc.cpp.

This commit is contained in:
Christoph Oelckers 2020-10-23 17:50:27 +02:00
parent 61013af910
commit 2db8ace275

View file

@ -43,6 +43,7 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
#include "sbar.h"
#include "glbackend/glbackend.h"
#include "gamestate.h"
#include "dukeactor.h"
BEGIN_DUKE_NS
@ -416,16 +417,15 @@ bool GameInterface::DrawAutomapPlayer(int cposx, int cposy, int czoom, int cang)
yvect2 = mulscale16(yvect, yxaspect);
//Draw sprites
k = ps[screenpeek].i;
for (i = 0; i < numsectors; i++)
{
if (!gFullMap || !show2dsector[i]) continue;
SectIterator it(i);
while ((j = it.NextIndex()) >= 0)
DukeSectIterator it(i);
while (auto act = it.Next())
{
spr = &sprite[j];
spr = &act->s;
if (j == k || (spr->cstat & 0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
if (act == ps[screenpeek].GetActor() || (spr->cstat & 0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
col = PalEntry(0, 170, 170);
if (spr->cstat & 1) col = PalEntry(170, 0, 170);
@ -563,9 +563,10 @@ bool GameInterface::DrawAutomapPlayer(int cposx, int cposy, int czoom, int cang)
for (p = connecthead; p >= 0; p = connectpoint2[p])
{
ox = sprite[ps[p].i].x - cposx;
oy = sprite[ps[p].i].y - cposy;
daang = (sprite[ps[p].i].ang - cang) & 2047;
auto pspr = &ps[p].GetActor()->s;
ox = pspr->x - cposx;
oy = pspr->y - cposy;
daang = (pspr->ang - cang) & 2047;
x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
@ -573,19 +574,19 @@ bool GameInterface::DrawAutomapPlayer(int cposx, int cposy, int czoom, int cang)
if (p == screenpeek || ud.coop == 1)
{
auto& pp = ps[p];
if (sprite[pp.i].xvel > 16 && pp.on_ground)
if (pspr->xvel > 16 && pp.on_ground)
i = TILE_APLAYERTOP + ((ud.levelclock >> 4) & 3);
else
i = TILE_APLAYERTOP;
j = klabs(pp.truefz - pp.posz) >> 8;
j = mulscale(czoom * (sprite[pp.i].yrepeat + j), yxaspect, 16);
j = mulscale(czoom * (pspr->yrepeat + j), yxaspect, 16);
if (j < 22000) j = 22000;
else if (j > (65536 << 1)) j = (65536 << 1);
DrawTexture(twod, tileGetTexture(i), xdim / 2. + x1 / 4096., ydim / 2. + y1 / 4096., DTA_TranslationIndex, TRANSLATION(Translation_Remap + pp.palette, sprite[pp.i].pal), DTA_CenterOffset, true,
DTA_Rotate, daang * (-360./2048), DTA_Color, shadeToLight(sprite[pp.i].shade), DTA_ScaleX, j / 65536., DTA_ScaleY, j / 65536., TAG_DONE);
DrawTexture(twod, tileGetTexture(i), xdim / 2. + x1 / 4096., ydim / 2. + y1 / 4096., DTA_TranslationIndex, TRANSLATION(Translation_Remap + pp.palette, pspr->pal), DTA_CenterOffset, true,
DTA_Rotate, daang * (-360./2048), DTA_Color, shadeToLight(pspr->shade), DTA_ScaleX, j / 65536., DTA_ScaleY, j / 65536., TAG_DONE);
}
}
return true;