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https://github.com/ZDoom/Raze.git
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- SW: Clean up player accesses in DoGet()
.
This commit is contained in:
parent
63605f034d
commit
2d6930fddc
1 changed files with 66 additions and 66 deletions
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@ -5063,11 +5063,11 @@ KeyMain:
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if (pp->HasKey[key_num])
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break;
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_KEYMSG + key_num));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_KEYMSG + key_num));
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pp->HasKey[key_num] = true;
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_KEY, actor, v3df_dontpan);
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// don't kill keys in coop
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@ -5083,20 +5083,20 @@ KeyMain:
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if (actor->user.spal == PALETTE_PLAYER3)
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{
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PlayerUpdateArmor(pp, 1000+InventoryDecls[InvDecl_Kevlar].amount);
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Kevlar));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Kevlar));
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}
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else
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{
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if (pp->Armor < InventoryDecls[InvDecl_Armor].amount)
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{
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PlayerUpdateArmor(pp, 1000+InventoryDecls[InvDecl_Armor].amount);
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Armor));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Armor));
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}
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else
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break;
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}
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_BIGITEM, actor, v3df_dontpan);
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// override for respawn mode
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@ -5119,7 +5119,7 @@ KeyMain:
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{
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bool putbackmax=false;
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_SmMedkit));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_SmMedkit));
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if (pp->MaxHealth == 200)
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{
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@ -5131,7 +5131,7 @@ KeyMain:
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if (putbackmax) pp->MaxHealth = 200;
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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// override for respawn mode
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@ -5149,11 +5149,11 @@ KeyMain:
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pp->MaxHealth = 200;
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if (plActor->user.Health < 200)
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{
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Booster));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Booster));
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PlayerUpdateHealth(pp, InventoryDecls[InvDecl_Booster].amount); // This is for health
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// over 100%
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// Say something witty
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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{
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int cookie = StdRandomRange(MAX_FORTUNES);
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// print to the console, and the user quote display.
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@ -5168,7 +5168,7 @@ KeyMain:
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}
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_BIGITEM, actor, v3df_dontpan);
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// override for respawn mode
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@ -5189,12 +5189,12 @@ KeyMain:
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if (!pp->InventoryAmount[INVENTORY_MEDKIT] || pp->InventoryPercent[INVENTORY_MEDKIT] < InventoryDecls[InvDecl_Medkit].amount)
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{
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Medkit));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Medkit));
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pp->InventoryPercent[INVENTORY_MEDKIT] = InventoryDecls[InvDecl_Medkit].amount;
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pp->InventoryAmount[INVENTORY_MEDKIT] = 1;
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PlayerUpdateInventory(pp, INVENTORY_MEDKIT);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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// override for respawn mode
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@ -5212,12 +5212,12 @@ KeyMain:
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if (pp->InventoryAmount[INVENTORY_CHEMBOMB] < InventoryDecls[InvDecl_ChemBomb].amount)
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{
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_ChemBomb));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_ChemBomb));
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pp->InventoryPercent[INVENTORY_CHEMBOMB] = 0;
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pp->InventoryAmount[INVENTORY_CHEMBOMB]++;
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PlayerUpdateInventory(pp, INVENTORY_CHEMBOMB);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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KillGet(actor);
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}
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@ -5227,12 +5227,12 @@ KeyMain:
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if (pp->InventoryAmount[INVENTORY_FLASHBOMB] < InventoryDecls[InvDecl_FlashBomb].amount)
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{
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_FlashBomb));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_FlashBomb));
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pp->InventoryPercent[INVENTORY_FLASHBOMB] = 0;
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pp->InventoryAmount[INVENTORY_FLASHBOMB]++;
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PlayerUpdateInventory(pp, INVENTORY_FLASHBOMB);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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KillGet(actor);
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}
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@ -5242,14 +5242,14 @@ KeyMain:
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if (pp->InventoryAmount[INVENTORY_CALTROPS] < InventoryDecls[InvDecl_Caltrops].amount)
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{
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Caltrops));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Caltrops));
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pp->InventoryPercent[INVENTORY_CALTROPS] = 0;
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pp->InventoryAmount[INVENTORY_CALTROPS]+=3;
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if (pp->InventoryAmount[INVENTORY_CALTROPS] > InventoryDecls[InvDecl_Caltrops].amount)
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pp->InventoryAmount[INVENTORY_CALTROPS] = InventoryDecls[InvDecl_Caltrops].amount;
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PlayerUpdateInventory(pp, INVENTORY_CALTROPS);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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KillGet(actor);
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}
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@ -5258,12 +5258,12 @@ KeyMain:
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case ICON_NIGHT_VISION:
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if (!pp->InventoryAmount[INVENTORY_NIGHT_VISION] || pp->InventoryPercent[INVENTORY_NIGHT_VISION] < InventoryDecls[InvDecl_NightVision].amount)
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{
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_NightVision));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_NightVision));
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pp->InventoryPercent[INVENTORY_NIGHT_VISION] = InventoryDecls[InvDecl_NightVision].amount;
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pp->InventoryAmount[INVENTORY_NIGHT_VISION] = 1;
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PlayerUpdateInventory(pp, INVENTORY_NIGHT_VISION);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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KillGet(actor);
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}
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@ -5271,12 +5271,12 @@ KeyMain:
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case ICON_REPAIR_KIT:
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if (!pp->InventoryAmount[INVENTORY_REPAIR_KIT] || pp->InventoryPercent[INVENTORY_REPAIR_KIT] < InventoryDecls[InvDecl_RepairKit].amount)
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{
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_RepairKit));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_RepairKit));
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pp->InventoryPercent[INVENTORY_REPAIR_KIT] = InventoryDecls[InvDecl_RepairKit].amount;
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pp->InventoryAmount[INVENTORY_REPAIR_KIT] = 1;
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PlayerUpdateInventory(pp, INVENTORY_REPAIR_KIT);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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// don't kill repair kit in coop
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@ -5302,12 +5302,12 @@ KeyMain:
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case ICON_CLOAK:
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if (!pp->InventoryAmount[INVENTORY_CLOAK] || pp->InventoryPercent[INVENTORY_CLOAK] < InventoryDecls[InvDecl_Cloak].amount)
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{
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Cloak));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_INVENTORY + InvDecl_Cloak));
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pp->InventoryPercent[INVENTORY_CLOAK] = InventoryDecls[InvDecl_Cloak].amount;
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pp->InventoryAmount[INVENTORY_CLOAK] = 1;
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PlayerUpdateInventory(pp, INVENTORY_CLOAK);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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KillGet(actor);
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}
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@ -5325,10 +5325,10 @@ KeyMain:
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if (pp->WpnAmmo[WPN_STAR] >= DamageData[WPN_STAR].max_ammo)
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break;
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PutStringInfo(getPlayer(pnum), sw_darts? GStrings("TXTS_DARTS") : quoteMgr.GetQuote(QUOTE_WPNSHURIKEN));
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PutStringInfo(pp, sw_darts? GStrings("TXTS_DARTS") : quoteMgr.GetQuote(QUOTE_WPNSHURIKEN));
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PlayerUpdateAmmo(pp, WPN_STAR, DamageData[WPN_STAR].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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KillGetWeapon(actor);
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if (pp->WpnFlags & (BIT(WPN_STAR)))
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@ -5352,10 +5352,10 @@ KeyMain:
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if (pp->WpnAmmo[WPN_MINE] >= DamageData[WPN_MINE].max_ammo)
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break;
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//sprintf(ds,"Sticky Bombs");
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_WPNSTICKY));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_WPNSTICKY));
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PlayerUpdateAmmo(pp, WPN_MINE, DamageData[WPN_MINE].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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ChoosePlayerGetSound(pp);
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KillGetWeapon(actor);
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@ -5381,11 +5381,11 @@ KeyMain:
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if (pp->Flags & (PF_TWO_UZI) && pp->WpnAmmo[WPN_UZI] >= DamageData[WPN_UZI].max_ammo)
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break;
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//sprintf(ds,"UZI Submachine Gun");
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_WPNUZI));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_WPNUZI));
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// pp->WpnAmmo[WPN_UZI] += 50;
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PlayerUpdateAmmo(pp, WPN_UZI, DamageData[WPN_UZI].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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KillGetWeapon(actor);
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@ -5397,7 +5397,7 @@ KeyMain:
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{
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pp->Flags |= (PF_TWO_UZI);
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pp->WpnUziType = 0; // Let it come up
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlayerSound(DIGI_DOUBLEUZI, v3df_dontpan|v3df_follow, pp);
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}
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else
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@ -5419,10 +5419,10 @@ KeyMain:
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if (pp->WpnAmmo[WPN_UZI] >= DamageData[WPN_UZI].max_ammo)
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break;
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//sprintf(ds,"UZI Clip");
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_AMMOUZI));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_AMMOUZI));
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PlayerUpdateAmmo(pp, WPN_UZI, DamageData[WPN_UZI].ammo_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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KillGetAmmo(actor);
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break;
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@ -5437,11 +5437,11 @@ KeyMain:
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if (pp->WpnFlags & (BIT(WPN_MICRO)) && pp->WpnAmmo[WPN_MICRO] >= DamageData[WPN_MICRO].max_ammo)
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break;
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//sprintf(ds,"Missile Launcher");
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_WPNLAUNCH));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_WPNLAUNCH));
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// pp->WpnAmmo[WPN_MICRO] += 5;
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PlayerUpdateAmmo(pp, WPN_MICRO, DamageData[WPN_MICRO].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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ChoosePlayerGetSound(pp);
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KillGetWeapon(actor);
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@ -5460,10 +5460,10 @@ KeyMain:
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if (pp->WpnAmmo[WPN_MICRO] >= DamageData[WPN_MICRO].max_ammo)
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break;
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//sprintf(ds,"Missiles");
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_AMMOLAUNCH));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_AMMOLAUNCH));
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PlayerUpdateAmmo(pp, WPN_MICRO, DamageData[WPN_MICRO].ammo_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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KillGetAmmo(actor);
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break;
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@ -5472,12 +5472,12 @@ KeyMain:
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if (pp->WpnRocketNuke != 1)
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{
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//sprintf(ds,"Nuclear Warhead");
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_WPNNUKE));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_WPNNUKE));
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pp->WpnRocketNuke =uint8_t(DamageData[DMG_NUCLEAR_EXP].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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if (StdRandomRange(1000) > 800 && pp == getPlayer(myconnectindex))
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if (StdRandomRange(1000) > 800 && pp->pnum == myconnectindex)
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PlayerSound(DIGI_ILIKENUKES, v3df_dontpan|v3df_doppler|v3df_follow,pp);
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if (pp->CurWpn == pp->Wpn[WPN_MICRO])
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{
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@ -5504,14 +5504,14 @@ KeyMain:
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if (pp->WpnFlags & (BIT(WPN_GRENADE)) && pp->WpnAmmo[WPN_GRENADE] >= DamageData[WPN_GRENADE].max_ammo)
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break;
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//sprintf(ds,"Grenade Launcher");
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_WPNGRENADE));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_WPNGRENADE));
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// pp->WpnAmmo[WPN_GRENADE] += 6;
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PlayerUpdateAmmo(pp, WPN_GRENADE, DamageData[WPN_GRENADE].weapon_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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//ChoosePlayerGetSound(pp);
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if (StdRandomRange(1000) > 800 && pp == getPlayer(myconnectindex))
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if (StdRandomRange(1000) > 800 && pp->pnum == myconnectindex)
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PlayerSound(DIGI_LIKEBIGWEAPONS, v3df_dontpan|v3df_doppler|v3df_follow,pp);
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KillGetWeapon(actor);
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if (pp->WpnFlags & (BIT(WPN_GRENADE)))
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@ -5529,10 +5529,10 @@ KeyMain:
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if (pp->WpnAmmo[WPN_GRENADE] >= DamageData[WPN_GRENADE].max_ammo)
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break;
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//sprintf(ds,"Grenade Shells");
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PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_AMMOGRENADE));
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_AMMOGRENADE));
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PlayerUpdateAmmo(pp, WPN_GRENADE, DamageData[WPN_GRENADE].ammo_pickup);
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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if (pp == getPlayer(myconnectindex))
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if (pp->pnum == myconnectindex)
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PlaySound(DIGI_ITEM, actor, v3df_dontpan);
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KillGetAmmo(actor);
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break;
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@ -5574,12 +5574,12 @@ KeyMain:
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if (pp->WpnFlags & (BIT(WPN_RAIL)) && pp->WpnAmmo[WPN_RAIL] >= DamageData[WPN_RAIL].max_ammo)
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break;
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//sprintf(ds,"Rail Gun");
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||||
PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_WPNRAILGUN));
|
||||
PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_WPNRAILGUN));
|
||||
PlayerUpdateAmmo(pp, WPN_RAIL, DamageData[WPN_RAIL].weapon_pickup);
|
||||
SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
|
||||
if (pp == getPlayer(myconnectindex))
|
||||
if (pp->pnum == myconnectindex)
|
||||
PlaySound(DIGI_ITEM, actor, v3df_dontpan);
|
||||
if (pp == getPlayer(myconnectindex))
|
||||
if (pp->pnum == myconnectindex)
|
||||
{
|
||||
if (StdRandomRange(1000) > 700)
|
||||
PlayerSound(DIGI_LIKEBIGWEAPONS, v3df_dontpan|v3df_doppler|v3df_follow,pp);
|
||||
|
@ -5605,10 +5605,10 @@ KeyMain:
|
|||
if (pp->WpnAmmo[WPN_RAIL] >= DamageData[WPN_RAIL].max_ammo)
|
||||
break;
|
||||
//sprintf(ds,"Rail Gun Rods");
|
||||
PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_AMMORAILGUN));
|
||||
PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_AMMORAILGUN));
|
||||
PlayerUpdateAmmo(pp, WPN_RAIL, DamageData[WPN_RAIL].ammo_pickup);
|
||||
SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
|
||||
if (pp == getPlayer(myconnectindex))
|
||||
if (pp->pnum == myconnectindex)
|
||||
PlaySound(DIGI_ITEM, actor, v3df_dontpan);
|
||||
KillGetAmmo(actor);
|
||||
break;
|
||||
|
@ -5622,11 +5622,11 @@ KeyMain:
|
|||
if (pp->WpnFlags & (BIT(WPN_SHOTGUN)) && pp->WpnAmmo[WPN_SHOTGUN] >= DamageData[WPN_SHOTGUN].max_ammo)
|
||||
break;
|
||||
//sprintf(ds,"Riot Gun");
|
||||
PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_WPNRIOT));
|
||||
PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_WPNRIOT));
|
||||
// pp->WpnAmmo[WPN_SHOTGUN] += 10;
|
||||
PlayerUpdateAmmo(pp, WPN_SHOTGUN, DamageData[WPN_SHOTGUN].weapon_pickup);
|
||||
SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
|
||||
if (pp == getPlayer(myconnectindex))
|
||||
if (pp->pnum == myconnectindex)
|
||||
PlaySound(DIGI_ITEM, actor, v3df_dontpan);
|
||||
ChoosePlayerGetSound(pp);
|
||||
KillGetWeapon(actor);
|
||||
|
@ -5645,10 +5645,10 @@ KeyMain:
|
|||
if (pp->WpnAmmo[WPN_SHOTGUN] >= DamageData[WPN_SHOTGUN].max_ammo)
|
||||
break;
|
||||
//sprintf(ds,"Shotshells");
|
||||
PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_AMMORIOT));
|
||||
PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_AMMORIOT));
|
||||
PlayerUpdateAmmo(pp, WPN_SHOTGUN, DamageData[WPN_SHOTGUN].ammo_pickup);
|
||||
SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash on item pickup
|
||||
if (pp == getPlayer(myconnectindex))
|
||||
if (pp->pnum == myconnectindex)
|
||||
PlaySound(DIGI_ITEM, actor, v3df_dontpan);
|
||||
KillGetAmmo(actor);
|
||||
break;
|
||||
|
@ -5689,13 +5689,13 @@ KeyMain:
|
|||
if (pp->WpnFlags & (BIT(WPN_HOTHEAD)) && pp->WpnAmmo[WPN_HOTHEAD] >= DamageData[WPN_HOTHEAD].max_ammo)
|
||||
break;
|
||||
//sprintf(ds,"Guardian Head");
|
||||
PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_WPNHEAD));
|
||||
PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_WPNHEAD));
|
||||
PlayerUpdateAmmo(pp, WPN_HOTHEAD, DamageData[WPN_HOTHEAD].weapon_pickup);
|
||||
SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
|
||||
if (pp == getPlayer(myconnectindex))
|
||||
if (pp->pnum == myconnectindex)
|
||||
PlaySound(DIGI_ITEM, actor, v3df_dontpan);
|
||||
//ChoosePlayerGetSound(pp);
|
||||
if (StdRandomRange(1000) > 800 && pp == getPlayer(myconnectindex))
|
||||
if (StdRandomRange(1000) > 800 && pp->pnum == myconnectindex)
|
||||
PlayerSound(DIGI_LIKEBIGWEAPONS, v3df_dontpan|v3df_doppler|v3df_follow,pp);
|
||||
KillGetWeapon(actor);
|
||||
if (pp->WpnFlags & (BIT(WPN_HOTHEAD)))
|
||||
|
@ -5715,10 +5715,10 @@ KeyMain:
|
|||
if (pp->WpnAmmo[WPN_HOTHEAD] >= DamageData[WPN_HOTHEAD].max_ammo)
|
||||
break;
|
||||
//sprintf(ds,"Firebursts");
|
||||
PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_AMMOHEAD));
|
||||
PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_AMMOHEAD));
|
||||
PlayerUpdateAmmo(pp, WPN_HOTHEAD, DamageData[WPN_HOTHEAD].ammo_pickup);
|
||||
SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
|
||||
if (pp == getPlayer(myconnectindex))
|
||||
if (pp->pnum == myconnectindex)
|
||||
PlaySound(DIGI_ITEM, actor, v3df_dontpan);
|
||||
KillGetAmmo(actor);
|
||||
break;
|
||||
|
@ -5734,13 +5734,13 @@ KeyMain:
|
|||
if (pp->WpnFlags & (BIT(WPN_HEART)) && pp->WpnAmmo[WPN_HEART] >= DamageData[WPN_HEART].max_ammo)
|
||||
break;
|
||||
//sprintf(ds,"Ripper Heart");
|
||||
PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_WPNRIPPER));
|
||||
PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_WPNRIPPER));
|
||||
PlayerUpdateAmmo(pp, WPN_HEART, DamageData[WPN_HEART].weapon_pickup);
|
||||
SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
|
||||
if (pp == getPlayer(myconnectindex))
|
||||
if (pp->pnum == myconnectindex)
|
||||
PlaySound(DIGI_ITEM, actor, v3df_dontpan);
|
||||
//ChoosePlayerGetSound(pp);
|
||||
if (StdRandomRange(1000) > 800 && pp == getPlayer(myconnectindex))
|
||||
if (StdRandomRange(1000) > 800 && pp->pnum == myconnectindex)
|
||||
PlayerSound(DIGI_LIKEBIGWEAPONS, v3df_dontpan|v3df_doppler|v3df_follow,pp);
|
||||
KillGetWeapon(actor);
|
||||
if (pp->WpnFlags & (BIT(WPN_HEART)))
|
||||
|
@ -5762,10 +5762,10 @@ KeyMain:
|
|||
if (pp->WpnAmmo[WPN_HEART] >= DamageData[WPN_HEART].max_ammo)
|
||||
break;
|
||||
//sprintf(ds,"Deathcoils");
|
||||
PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_AMMORIPPER));
|
||||
PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_AMMORIPPER));
|
||||
PlayerUpdateAmmo(pp, WPN_HEART, DamageData[WPN_HEART].ammo_pickup);
|
||||
SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
|
||||
if (pp == getPlayer(myconnectindex))
|
||||
if (pp->pnum == myconnectindex)
|
||||
PlaySound(DIGI_ITEM, actor, v3df_dontpan);
|
||||
KillGetAmmo(actor);
|
||||
break;
|
||||
|
@ -5774,10 +5774,10 @@ KeyMain:
|
|||
if (pp->WpnRocketHeat != 5)
|
||||
{
|
||||
//sprintf(ds,"Heat Seeker Card");
|
||||
PutStringInfo(getPlayer(pnum), quoteMgr.GetQuote(QUOTE_AMMONUKE));
|
||||
PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_AMMONUKE));
|
||||
pp->WpnRocketHeat = uint8_t(DamageData[DMG_NUCLEAR_EXP].ammo_pickup);
|
||||
SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
|
||||
if (pp == getPlayer(myconnectindex))
|
||||
if (pp->pnum == myconnectindex)
|
||||
PlaySound(DIGI_ITEM, actor, v3df_dontpan);
|
||||
KillGet(actor);
|
||||
|
||||
|
|
Loading…
Reference in a new issue