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- Exhumed: some cleanup.
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parent
61d5680950
commit
2d1f5fc576
4 changed files with 33 additions and 38 deletions
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@ -494,7 +494,6 @@ void prelevel_r(int g)
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}
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case 42:
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{
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int ii;
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sectortype* childsectnum = nullptr;
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dist = 0;
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speed = 0;
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@ -780,38 +780,37 @@ void LoadObjects()
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InitWallFace();
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InitSectFlag();
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for (int nSector = 0; nSector < numsectors; nSector++)
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for (auto& sect : sectors())
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{
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auto sectp = §or[nSector];
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int hitag = sectp->hitag;
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int lotag = sectp->lotag;
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int hitag = sect.hitag;
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int lotag = sect.lotag;
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sectp->hitag = 0;
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sectp->lotag = 0;
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sectp->extra = -1;
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sect.hitag = 0;
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sect.lotag = 0;
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sect.extra = -1;
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if (hitag || lotag)
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{
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sectp->lotag = runlist_HeadRun() + 1;
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sectp->hitag = lotag;
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sect.lotag = runlist_HeadRun() + 1;
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sect.hitag = lotag;
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runlist_ProcessSectorTag(nSector, lotag, hitag);
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runlist_ProcessSectorTag(sectnum(§), lotag, hitag);
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}
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}
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for (int nWall = 0; nWall < numwalls; nWall++)
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for (auto& wal : walls())
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{
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wall[nWall].extra = -1;
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wal.extra = -1;
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int lotag = wall[nWall].lotag;
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int hitag = wall[nWall].hitag;
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int lotag = wal.lotag;
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int hitag = wal.hitag;
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wall[nWall].lotag = 0;
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wal.lotag = 0;
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if (hitag || lotag)
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{
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wall[nWall].lotag = runlist_HeadRun() + 1;
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runlist_ProcessWallTag(nWall, lotag, hitag);
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wal.lotag = runlist_HeadRun() + 1;
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runlist_ProcessWallTag(wallnum(&wal), lotag, hitag);
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}
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}
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@ -1583,31 +1583,27 @@ void DoFinale()
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DExhumedActor* BuildEnergyBlock(int nSector)
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{
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int startwall = sector[nSector].wallptr;
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int nWalls = sector[nSector].wallnum;
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int x = 0;
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int y = 0;
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for (int i = 0; i < nWalls; i++)
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{
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x += wall[startwall + i].x;
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y += wall[startwall + i].y;
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auto pSector = §or[nSector];
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wall[startwall + i].picnum = kClockSymbol16;
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wall[startwall + i].pal = 0;
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wall[startwall + i].shade = 50;
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for(auto& wal : wallsofsector(pSector))
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{
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x += wal.x;
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y += wal.y;
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wal.picnum = kClockSymbol16;
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wal.pal = 0;
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wal.shade = 50;
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}
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int xAvg = x / nWalls;
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int yAvg = y / nWalls;
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int xAvg = x / pSector->wallnum;
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int yAvg = y / pSector->wallnum;
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auto pActor = insertActor(nSector, 406);
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auto spr = &pActor->s();
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int nextsector = wall[startwall].nextsector;
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spr->x = xAvg;
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spr->y = yAvg;
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@ -1615,10 +1611,10 @@ DExhumedActor* BuildEnergyBlock(int nSector)
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// GrabTimeSlot(3);
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spr->z = sector[nextsector].floorz;
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spr->z = pSector->firstWall()->nextSector()->floorz;
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// CHECKME - name of this variable?
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int nRepeat = (spr->z - sector[nSector].floorz) >> 8;
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int nRepeat = (spr->z - pSector->floorz) >> 8;
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if (nRepeat > 255) {
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nRepeat = 255;
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}
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@ -1517,6 +1517,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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void runlist_ProcessWallTag(int nWall, int nLotag, int nHitag)
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{
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auto& wal = wall[nWall];
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int nChannel = runlist_AllocChannel(nHitag % 1000);
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assert(nChannel >= 0 && nChannel < kMaxChannels);
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@ -1536,7 +1537,7 @@ void runlist_ProcessWallTag(int nWall, int nLotag, int nHitag)
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case 1:
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{
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int nWallFace = BuildWallFace(nChannel, nWall, 2, wall[nWall].picnum, wall[nWall].picnum + 1);
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int nWallFace = BuildWallFace(nChannel, nWall, 2, wal.picnum, wal.picnum + 1);
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runlist_AddRunRec(sRunChannels[nChannel].a, nWallFace, 0x70000);
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auto nSwitch = BuildSwPressWall(nChannel, BuildLink(2, nEffectTag, 0), nWall);
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@ -1554,7 +1555,7 @@ void runlist_ProcessWallTag(int nWall, int nLotag, int nHitag)
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case 7: // Regular switch
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{
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int nWallFace = BuildWallFace(nChannel, nWall, 2, wall[nWall].picnum, wall[nWall].picnum + 1);
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int nWallFace = BuildWallFace(nChannel, nWall, 2, wal.picnum, wal.picnum + 1);
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runlist_AddRunRec(sRunChannels[nChannel].a, nWallFace, 0x70000);
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auto nSwitch = BuildSwPressWall(nChannel, BuildLink(1, 1), nWall);
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@ -1564,7 +1565,7 @@ void runlist_ProcessWallTag(int nWall, int nLotag, int nHitag)
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case 8: // Reverse switch
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{
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int nWallFace = BuildWallFace(nChannel, nWall, 2, wall[nWall].picnum, wall[nWall].picnum + 1);
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int nWallFace = BuildWallFace(nChannel, nWall, 2, wal.picnum, wal.picnum + 1);
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runlist_AddRunRec(sRunChannels[nChannel].a, nWallFace, 0x70000);
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auto nSwitch = BuildSwPressWall(nChannel, BuildLink(2, -1, 0), nWall);
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