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Move SE40 floor/ceilingstat and Z coordinate backups to global variables instead of allocating them on the stack.
git-svn-id: https://svn.eduke32.com/eduke32@6998 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 11 additions and 10 deletions
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@ -438,6 +438,9 @@ static void G_OROR_DupeSprites(const spritetype *sp)
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}
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}
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}
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}
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static int16_t SE40backupStat[MAXSECTORS];
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static int32_t SE40backupZ[MAXSECTORS];
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static void G_SE40(int32_t smoothratio)
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static void G_SE40(int32_t smoothratio)
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{
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{
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if ((unsigned)ror_sprite < MAXSPRITES)
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if ((unsigned)ror_sprite < MAXSPRITES)
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@ -465,8 +468,6 @@ static void G_SE40(int32_t smoothratio)
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{
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{
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int32_t renderz, picnum;
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int32_t renderz, picnum;
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// XXX: PK: too large stack allocation for my taste
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// XXX: PK: too large stack allocation for my taste
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int16_t backupstat[MAXSECTORS];
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int32_t backupz[MAXSECTORS];
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int32_t i;
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int32_t i;
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int32_t pix_diff, newz;
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int32_t pix_diff, newz;
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// initprintf("drawing ror\n");
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// initprintf("drawing ror\n");
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@ -484,8 +485,8 @@ static void G_SE40(int32_t smoothratio)
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for (i = 0; i < numsectors; i++)
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for (i = 0; i < numsectors; i++)
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{
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{
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backupstat[i] = sector[i].ceilingstat;
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SE40backupStat[i] = sector[i].ceilingstat;
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backupz[i] = sector[i].ceilingz;
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SE40backupZ[i] = sector[i].ceilingz;
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if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
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if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
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{
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{
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sector[i].ceilingstat = 1;
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sector[i].ceilingstat = 1;
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@ -506,8 +507,8 @@ static void G_SE40(int32_t smoothratio)
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for (i = 0; i < numsectors; i++)
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for (i = 0; i < numsectors; i++)
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{
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{
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backupstat[i] = sector[i].floorstat;
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SE40backupStat[i] = sector[i].floorstat;
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backupz[i] = sector[i].floorz;
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SE40backupZ[i] = sector[i].floorz;
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if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
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if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
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{
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{
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sector[i].floorstat = 1;
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sector[i].floorstat = 1;
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@ -535,8 +536,8 @@ static void G_SE40(int32_t smoothratio)
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sector[sprite[sprite2].sectnum].ceilingpicnum = picnum;
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sector[sprite[sprite2].sectnum].ceilingpicnum = picnum;
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for (i = 0; i < numsectors; i++)
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for (i = 0; i < numsectors; i++)
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{
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{
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sector[i].ceilingstat = backupstat[i];
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sector[i].ceilingstat = SE40backupStat[i];
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sector[i].ceilingz = backupz[i];
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sector[i].ceilingz = SE40backupZ[i];
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}
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}
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}
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}
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else
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else
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@ -545,8 +546,8 @@ static void G_SE40(int32_t smoothratio)
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for (i = 0; i < numsectors; i++)
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for (i = 0; i < numsectors; i++)
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{
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{
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sector[i].floorstat = backupstat[i];
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sector[i].floorstat = SE40backupStat[i];
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sector[i].floorz = backupz[i];
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sector[i].floorz = SE40backupZ[i];
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}
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}
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}
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}
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}
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}
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