diff --git a/source/games/duke/src/gameloop.cpp b/source/games/duke/src/gameloop.cpp index 4dc73dd31..f54b34442 100644 --- a/source/games/duke/src/gameloop.cpp +++ b/source/games/duke/src/gameloop.cpp @@ -61,6 +61,10 @@ void GameInterface::Ticker() ud.cameraactor = nullptr; + // temporary workaround for issue where first packet + // seems captured after the playsim has ran once. + playercmds[myconnectindex].ucmd.actions |= gi->GetNeededInputBits(); + // this must be done before the view is backed up. for (int i = connecthead; i >= 0; i = connectpoint2[i]) {