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- Duke: Temporary workaround for last commit so the player returns to centre on level load.
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@ -61,6 +61,10 @@ void GameInterface::Ticker()
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ud.cameraactor = nullptr;
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// temporary workaround for issue where first packet
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// seems captured after the playsim has ran once.
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playercmds[myconnectindex].ucmd.actions |= gi->GetNeededInputBits();
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// this must be done before the view is backed up.
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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