VS project fixes, DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5603 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2016-02-02 00:21:21 +00:00
parent 8ac3e86da3
commit 2ad6e2811a
2 changed files with 13 additions and 0 deletions

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@ -87,6 +87,18 @@
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc veryclean WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine> <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc veryclean WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">USE_OPENGL;POLYMER;NOASM</NMakePreprocessorDefinitions> <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">USE_OPENGL;POLYMER;NOASM</NMakePreprocessorDefinitions>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</IncludePath>
</PropertyGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="build\include\a.h" /> <ClInclude Include="build\include\a.h" />
<ClInclude Include="build\include\baselayer.h" /> <ClInclude Include="build\include\baselayer.h" />

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@ -507,6 +507,7 @@
<ClInclude Include="source\mpu401.h"> <ClInclude Include="source\mpu401.h">
<Filter>eduke32\headers</Filter> <Filter>eduke32\headers</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="source\_midi.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="build\src\a-c.c"> <ClCompile Include="build\src\a-c.c">