In game code, replace remaining literal status numbers by their defines.

git-svn-id: https://svn.eduke32.com/eduke32@2642 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-05-05 22:24:33 +00:00
parent 8ea5b89be6
commit 2ac2cce38b
3 changed files with 64 additions and 64 deletions

View file

@ -846,7 +846,7 @@ ACTOR_STATIC void G_MoveZombieActors(void)
else s->shade = sector[s->sectnum].floorshade;
actor[i].timetosleep = 0;
changespritestat(i,6);
changespritestat(i, STAT_STANDABLE);
break;
case RECON__STATIC:
CS |= 257;

View file

@ -4086,7 +4086,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if (SHT)
{
changespritestat(i,12);
changespritestat(i, STAT_FALLER);
CS |= 257;
SH = g_impactDamage;
goto SPAWN_END;
@ -4117,7 +4117,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
T1 = sp->xrepeat;
T2 = sp->yrepeat;
sp->yvel = 0;
changespritestat(i,6);
changespritestat(i, STAT_STANDABLE);
}
else if (((sp->picnum >= CAMERA1)&&(sp->picnum <= CAMERA1+3))||(sp->picnum==CAMERAPOLE)||(sp->picnum==GENERICPOLE))
{
@ -4131,7 +4131,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
}
else
{
@ -4151,7 +4151,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if (j == -1 && sp->lotag > ud.player_skill)
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
@ -4164,7 +4164,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if (ud.monsters_off == 1)
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
@ -4198,7 +4198,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
break;
case FOF__STATIC:
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
case WATERSPLASH2__STATIC:
if (j >= 0)
@ -4251,7 +4251,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
case DUKETORSO__STATIC:
case DUKEGUN__STATIC:
case DUKELEG__STATIC:
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
case TONGUE__STATIC:
if (j >= 0)
@ -4259,7 +4259,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
sp->z -= 38<<8;
sp->zvel = 256-(krand()&511);
sp->xvel = 64-(krand()&127);
changespritestat(i,4);
changespritestat(i, STAT_PROJECTILE);
break;
case NATURALLIGHTNING__STATIC:
sp->cstat &= ~257;
@ -4292,7 +4292,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
sp->ang = sprite[j].ang;
sp->xvel = 128;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
A_SetSprite(i,CLIPMASK0);
setsprite(i,(vec3_t *)sp);
break;
@ -4308,7 +4308,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
}
else sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
@ -4327,7 +4327,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
}
if (j >= 0) sp->ang = actor[j].t_data[5]+512;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
case FORCESPHERE__STATIC:
@ -4339,7 +4339,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
else
{
sp->xrepeat = sp->yrepeat = 1;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
}
break;
@ -4348,7 +4348,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
sp->z -= (26<<8);
if (j >= 0 && sprite[j].pal == 6)
sp->pal = 6;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
case BLOODPOOL__STATIC:
case PUKE__STATIC:
@ -4369,7 +4369,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
@ -4377,7 +4377,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
else
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
@ -4385,7 +4385,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
else
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
@ -4393,7 +4393,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
else
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
@ -4401,7 +4401,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if (sector[SECT].lotag == 1)
{
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
@ -4424,7 +4424,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
case FECES__STATIC:
if (j >= 0)
sp->xrepeat = sp->yrepeat = 1;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
case BLOODSPLAT1__STATIC:
@ -4438,14 +4438,14 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if (j >= 0 && sprite[j].pal == 6)
sp->pal = 6;
A_AddToDeleteQueue(i);
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
case TRIPBOMB__STATIC:
if (sp->lotag > ud.player_skill)
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
@ -4536,12 +4536,12 @@ int32_t A_Spawn(int32_t j, int32_t pn)
sp->clipdist = 32;
sp->cstat |= 257;
case OCEANSPRITE4__STATIC:
changespritestat(i,0);
changespritestat(i, STAT_DEFAULT);
break;
case FEMMAG1__STATIC:
case FEMMAG2__STATIC:
sp->cstat &= ~257;
changespritestat(i,0);
changespritestat(i, STAT_DEFAULT);
break;
case DUKETAG__STATIC:
case SIGN1__STATIC:
@ -4549,7 +4549,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if ((!g_netServer && ud.multimode < 2) && sp->pal)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
}
else sp->pal = 0;
break;
@ -4570,7 +4570,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
case MASKWALL15__STATIC:
j = sp->cstat&60;
sp->cstat = j|1;
changespritestat(i,0);
changespritestat(i, STAT_DEFAULT);
break;
case FOOTPRINTS__STATIC:
case FOOTPRINTS2__STATIC:
@ -4593,7 +4593,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
}
@ -4624,7 +4624,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
sp->xrepeat = sp->yrepeat = 32;
A_AddToDeleteQueue(i);
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
case PODFEM1__STATIC:
@ -4701,7 +4701,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
sp->xrepeat = sp->yrepeat = 3;
sp->cstat = 16+(krand()&12);
A_AddToDeleteQueue(i);
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
case MONEY__STATIC:
@ -4711,14 +4711,14 @@ int32_t A_Spawn(int32_t j, int32_t pn)
sp->cstat = krand()&12;
sp->xrepeat = sp->yrepeat = 8;
sp->ang = krand()&2047;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
case VIEWSCREEN__STATIC:
case VIEWSCREEN2__STATIC:
sp->owner = i;
sp->lotag = sp->extra = 1;
changespritestat(i,6);
changespritestat(i, STAT_STANDABLE);
break;
case SHELL__STATIC: //From the player
@ -4762,7 +4762,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
}
sp->xrepeat=sp->yrepeat=4;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
}
break;
@ -4772,11 +4772,11 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if ((!g_netServer && ud.multimode < 2) && sp->pal == 1)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
sp->cstat = (int16_t)32768;
changespritestat(i,11);
changespritestat(i, STAT_FX);
break;
case EXPLOSION2__STATIC:
@ -4824,7 +4824,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
sp->z = x-(12<<8);
}
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
@ -4837,7 +4837,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if (sector[sp->sectnum].lotag != 2)
sp->cstat |= 32768;
}
changespritestat(i,13);
changespritestat(i, STAT_DUMMYPLAYER);
break;
case APLAYER__STATIC:
@ -4859,7 +4859,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
}
else sp->xrepeat = sp->yrepeat = 32;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
case CRANE__STATIC:
@ -4903,13 +4903,13 @@ int32_t A_Spawn(int32_t j, int32_t pn)
tempwallptr += 3;
sp->owner = -1;
sp->extra = 8;
changespritestat(i,6);
changespritestat(i, STAT_STANDABLE);
break;
case TRASH__STATIC:
sp->ang = krand()&2047;
sp->xrepeat = sp->yrepeat = 24;
changespritestat(i,6);
changespritestat(i, STAT_STANDABLE);
break;
case WATERDRIP__STATIC:
@ -4934,12 +4934,12 @@ int32_t A_Spawn(int32_t j, int32_t pn)
}
case WATERDRIPSPLASH__STATIC:
sp->xrepeat = sp->yrepeat = 24;
changespritestat(i,6);
changespritestat(i, STAT_STANDABLE);
break;
case PLUG__STATIC:
sp->lotag = 9999;
changespritestat(i,6);
changespritestat(i, STAT_STANDABLE);
break;
case TOUCHPLATE__STATIC:
T3 = sector[sect].floorz;
@ -4948,7 +4948,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if (sp->pal && (g_netServer || ud.multimode > 1))
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
case WATERBUBBLEMAKER__STATIC:
@ -4960,13 +4960,13 @@ int32_t A_Spawn(int32_t j, int32_t pn)
sp->hitag = 0;
}
sp->cstat |= 32768;
changespritestat(i,6);
changespritestat(i, STAT_STANDABLE);
break;
case MASTERSWITCH__STATIC:
if (sp->picnum == MASTERSWITCH)
sp->cstat |= 32768;
sp->yvel = 0;
changespritestat(i,6);
changespritestat(i, STAT_STANDABLE);
break;
case TARGET__STATIC:
case DUCK__STATIC:
@ -5062,7 +5062,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if ((sp->lotag > ud.player_skill) || ud.monsters_off == 1)
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
else
@ -5101,7 +5101,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
case LOCATORS__STATIC:
sp->cstat |= 32768;
changespritestat(i,7);
changespritestat(i, STAT_LOCATOR);
break;
case ACTIVATORLOCKED__STATIC:
@ -5109,13 +5109,13 @@ int32_t A_Spawn(int32_t j, int32_t pn)
sp->cstat = (int16_t) 32768;
if (sp->picnum == ACTIVATORLOCKED)
sector[sp->sectnum].lotag |= 16384;
changespritestat(i,8);
changespritestat(i, STAT_ACTIVATOR);
break;
case DOORSHOCK__STATIC:
sp->cstat |= 1+256;
sp->shade = -12;
changespritestat(i,6);
changespritestat(i, STAT_STANDABLE);
break;
case OOZ__STATIC:
@ -5163,7 +5163,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
sp->pal = 0;
@ -5177,7 +5177,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if (sp->lotag > ud.player_skill)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
goto SPAWN_END;
}
g_player[myconnectindex].ps->max_actors_killed++;
@ -5185,7 +5185,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if (ud.monsters_off == 1)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
sp->extra = 130;
@ -5194,7 +5194,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
sp->pal = 0;
@ -5252,7 +5252,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if (((!g_netServer && ud.multimode < 2) && sp->pal != 0) || (sp->lotag > ud.player_skill))
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
@ -5266,7 +5266,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_ACCESSCARDSPRITES) && sp->picnum == ACCESSCARD)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
else
@ -5296,12 +5296,12 @@ int32_t A_Spawn(int32_t j, int32_t pn)
case BOX__STATIC:
CS = 257; // Make it hitable
sprite[i].extra = 1;
changespritestat(i,6);
changespritestat(i, STAT_STANDABLE);
break;
case FLOORFLAME__STATIC:
sp->shade = -127;
changespritestat(i,6);
changespritestat(i, STAT_STANDABLE);
break;
case BOUNCEMINE__STATIC:
@ -5323,7 +5323,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
A_SetSprite(i,CLIPMASK0);
}
case CEILINGSTEAM__STATIC:
changespritestat(i,6);
changespritestat(i, STAT_STANDABLE);
break;
case SECTOREFFECTOR__STATIC:
@ -5386,7 +5386,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
T5 = sector[sect].floorz == SZ;
sp->cstat = 0;
changespritestat(i,9);
changespritestat(i, STAT_TRANSPORT);
goto SPAWN_END;
case 1:
sp->owner = -1;
@ -5870,7 +5870,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
sp->extra = g_impactDamage<<2;
sp->owner = i;
changespritestat(i,6);
changespritestat(i, STAT_STANDABLE);
break;
case CRACK1__STATIC:
@ -5892,13 +5892,13 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
break;
}
sp->pal = 0;
sp->owner = i;
changespritestat(i,6);
changespritestat(i, STAT_STANDABLE);
sp->xvel = 8;
A_SetSprite(i,CLIPMASK0);
break;
@ -5936,7 +5936,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
if (ud.monsters_off == 1 && sp->picnum == EGG)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i,5);
changespritestat(i, STAT_MISC);
}
else
{
@ -5949,7 +5949,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
case TOILETWATER__STATIC:
sp->shade = -16;
changespritestat(i,6);
changespritestat(i, STAT_STANDABLE);
break;
}

View file

@ -178,7 +178,7 @@ static void A_HitscanProjTrail(const vec3_t *sv, const vec3_t *dv, int32_t ang,
break;
j = A_InsertSprite(sect,srcvect.x,srcvect.y,srcvect.z,ProjectileData[atwith].trail,-32,
ProjectileData[atwith].txrepeat,ProjectileData[atwith].tyrepeat,ang,0,0,g_player[0].ps->i,0);
changespritestat(j,1);
changespritestat(j, STAT_ACTOR);
}
}