Remove a couple of apparently unncessary glPushMatrix()/glPopMatrix() calls.

git-svn-id: https://svn.eduke32.com/eduke32@5658 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2016-03-14 00:07:15 +00:00
parent 9c927bcb36
commit 2a55c890e0

View file

@ -1267,7 +1267,9 @@ int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp
if (!glinfo.bgra)
{
for (int32_t j = siz.x*siz.y - 1; j >= 0; j--)
texfmt = GL_RGBA;
for (int i=siz.x*siz.y, j=0; j<i; j++)
swapchar(&pic[j].r, &pic[j].b);
}
@ -5035,7 +5037,7 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
bglLoadMatrixf(&m[0][0]);
bglMatrixMode(GL_MODELVIEW);
bglPushMatrix();
// bglPushMatrix();
bglLoadIdentity();
bglDisable(GL_DEPTH_TEST);
@ -5198,7 +5200,7 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
pr_normalmapping = oldnormalmapping;
}
#endif
bglPopMatrix();
// bglPopMatrix();
bglMatrixMode(GL_PROJECTION);
bglPopMatrix();