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- fixed compilation.
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parent
7ba152e588
commit
2a1a175305
8 changed files with 29 additions and 20 deletions
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@ -53,6 +53,7 @@ struct PlayerHorizon
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fixedhoriz osum() { return ohoriz + ohorizoff; }
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fixedhoriz osum() { return ohoriz + ohorizoff; }
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fixedhoriz sum() { return horiz + horizoff; }
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fixedhoriz sum() { return horiz + horizoff; }
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fixedhoriz interpolatedsum(double const smoothratio) { return interpolatedhorizon(osum(), sum(), smoothratio); }
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fixedhoriz interpolatedsum(double const smoothratio) { return interpolatedhorizon(osum(), sum(), smoothratio); }
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fixedhoriz interpolatedoff(double const smoothratio) { return interpolatedhorizon(ohorizoff, horizoff, smoothratio); }
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// Ticrate playsim adjustment helpers.
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// Ticrate playsim adjustment helpers.
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void addadjustment(double value) { __addadjustment(buildfhoriz(value)); }
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void addadjustment(double value) { __addadjustment(buildfhoriz(value)); }
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@ -435,18 +435,18 @@ void processinput(int num) {
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if (plr.noclip) {
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if (plr.noclip) {
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plr.x += xvect >> 14;
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plr.x += xvect >> 14;
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plr.y += yvect >> 14;
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plr.y += yvect >> 14;
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short sect = plr.sector;
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int sect = plr.sector;
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updatesector(plr.x, plr.y, §);
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updatesector(plr.x, plr.y, §);
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if (sect != -1)
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if (sect != -1)
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plr.sector = sect;
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plr.sector = sect;
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}
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}
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else {
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else {
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short sect = plr.sector;
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int sect = plr.sector;
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clipmove(&plr.x, &plr.y, &plr.z, §, xvect, yvect, 128, 4 << 8, 4 << 8, CLIPMASK0);
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clipmove(&plr.pos, §, xvect, yvect, 128, 4 << 8, 4 << 8, CLIPMASK0);
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if (sect != -1) plr.sector = sect;
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if (sect != -1) plr.sector = sect;
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sect = plr.sector;
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sect = plr.sector;
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pushmove(&plr.x, &plr.y, &plr.z, §, 128, 4 << 8, 4 << 8, CLIPMASK0);
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pushmove(&plr.pos, §, 128, 4 << 8, 4 << 8, CLIPMASK0);
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if (sect != -1) plr.sector = sect;
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if (sect != -1) plr.sector = sect;
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}
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}
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@ -9,13 +9,19 @@ struct PLAYER {
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InputPacket plInput;
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InputPacket plInput;
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int spellnum;
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int spellnum;
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int x,y,z;
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union {
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struct
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{
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int32_t x, y, z;
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};
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vec3_t pos;
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};
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PlayerAngle angle;
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PlayerAngle angle;
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PlayerHorizon horizon;
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PlayerHorizon horizon;
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int height;
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int height;
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int hvel;
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int hvel;
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short sector;
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int sector;
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short oldsector;
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int oldsector;
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short spritenum;
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short spritenum;
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boolean keytoggle;
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boolean keytoggle;
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int flags;
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int flags;
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@ -73,7 +73,7 @@ void drawscreen(int num, double dasmoothratio, bool sceneonly)
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// Todo: render this with 30% light only.
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// Todo: render this with 30% light only.
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inpreparemirror = true;
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inpreparemirror = true;
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renderSetRollAngle(1024);
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renderSetRollAngle(1024);
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renderDrawRoomsQ16(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), floormirrorsector[i]);
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renderDrawRoomsQ16(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), floormirrorsector[i], false);
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analyzesprites(plr, (int)dasmoothratio, pm_tsprite, pm_spritesortcnt);
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analyzesprites(plr, (int)dasmoothratio, pm_tsprite, pm_spritesortcnt);
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renderDrawMasks();
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renderDrawMasks();
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renderSetRollAngle(0);
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renderSetRollAngle(0);
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@ -93,7 +93,7 @@ void drawscreen(int num, double dasmoothratio, bool sceneonly)
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if (!testnewrenderer)
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if (!testnewrenderer)
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{
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{
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renderSetRollAngle((float)crotscrnang.asbuildf());
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renderSetRollAngle((float)crotscrnang.asbuildf());
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renderDrawRoomsQ16(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), plr.sector);
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renderDrawRoomsQ16(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), plr.sector, false);
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analyzesprites(plr, (int)dasmoothratio, pm_tsprite, pm_spritesortcnt);
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analyzesprites(plr, (int)dasmoothratio, pm_tsprite, pm_spritesortcnt);
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renderDrawMasks();
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renderDrawMasks();
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}
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}
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@ -353,7 +353,7 @@ extern short revolvesector[4], revolveang[4], revolvecnt;
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extern int revolvex[4][32], revolvey[4][32];
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extern int revolvex[4][32], revolvey[4][32];
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extern int revolvepivotx[4], revolvepivoty[4];
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extern int revolvepivotx[4], revolvepivoty[4];
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extern int warpx, warpy, warpz, warpang;
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extern int warpx, warpy, warpz, warpang;
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extern short warpsect;
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extern int warpsect;
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extern int scarytime;
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extern int scarytime;
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extern int scarysize;
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extern int scarysize;
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extern int thunderflash;
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extern int thunderflash;
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@ -32,7 +32,7 @@ static short revolvesyncang, revolvesyncrotang;
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static int revolvesyncx, revolvesyncy;
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static int revolvesyncx, revolvesyncy;
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int warpx, warpy, warpz, warpang;
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int warpx, warpy, warpz, warpang;
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short warpsect;
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int warpsect;
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int scarytime = -1;
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int scarytime = -1;
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int scarysize = 0;
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int scarysize = 0;
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@ -1712,9 +1712,9 @@ boolean damageactor(PLAYER& plr, int hitobject, short i) {
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int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int cliptype) {
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int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int cliptype) {
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int daz, zoffs;
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int zoffs;
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int retval;
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int retval;
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short tempshort, dasectnum;
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int tempshort, dasectnum;
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SPRITE& spr = sprite[spritenum];
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SPRITE& spr = sprite[spritenum];
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if (spr.statnum == MAXSTATUS)
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if (spr.statnum == MAXSTATUS)
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@ -1739,12 +1739,14 @@ int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordi
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zoffs = 0;
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zoffs = 0;
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dasectnum = spr.sectnum; // Can't modify sprite sectors directly becuase of linked lists
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dasectnum = spr.sectnum; // Can't modify sprite sectors directly becuase of linked lists
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daz = spr.z + zoffs; // Must do this if not using the new centered centering (of course)
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auto pos = spr.pos;
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pos.z += zoffs; // Must do this if not using the new centered centering (of course)
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retval = clipmove(&pos, &dasectnum, dx, dy, (spr.clipdist) << 2, ceildist, flordist, dcliptype);
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retval = clipmove(&spr.x, &spr.y, &daz, &dasectnum, dx, dy, (spr.clipdist) << 2, ceildist, flordist, dcliptype);
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pushmove(&pos, &dasectnum, spr.clipdist << 2, ceildist, flordist, CLIPMASK0);
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spr.x = pos.x;
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pushmove(&spr.x, &spr.y, &daz, &dasectnum, spr.clipdist << 2, ceildist, flordist, CLIPMASK0);
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spr.y = pos.y;
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if ((dasectnum != spr.sectnum) && (dasectnum >= 0))
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if ((dasectnum != spr.sectnum) && (dasectnum >= 0))
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changespritesect(spritenum, dasectnum);
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changespritesect(spritenum, dasectnum);
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@ -1756,7 +1758,7 @@ int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordi
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, dcliptype);
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, dcliptype);
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spr.cstat = tempshort;
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spr.cstat = tempshort;
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daz = spr.z + zoffs + dz;
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int daz = spr.z + zoffs + dz;
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if ((daz <= zr_ceilz) || (daz > zr_florz)) {
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if ((daz <= zr_ceilz) || (daz > zr_florz)) {
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if (retval != 0)
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if (retval != 0)
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return (retval);
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return (retval);
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@ -230,8 +230,8 @@ struct WhPlayer native {
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//PlayerHorizon horizon;
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//PlayerHorizon horizon;
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native int height;
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native int height;
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native int hvel;
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native int hvel;
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native int16 sector;
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native int sector;
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native int16 oldsector;
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native int oldsector;
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native int16 spritenum;
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native int16 spritenum;
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native bool keytoggle;
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native bool keytoggle;
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native int flags;
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native int flags;
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