actors.h updates needed for the networking changes I committed a few minutes ago

git-svn-id: https://svn.eduke32.com/eduke32@3082 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2012-10-14 22:11:09 +00:00
parent f6a11eacc1
commit 28fab0d06d

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@ -115,8 +115,8 @@ typedef struct {
int32_t floorz,ceilingz,lastvx,lastvy; //16b
int32_t lasttransport; //4b
int16_t lightId, lightcount, lightmaxrange, cgg; //8b
int16_t actorstayput, dispicnum, shootzvel; // 6b
int16_t actorstayput, dispicnum, shootzvel, cgg; // 8b
int16_t lightId, lightcount, lightmaxrange; //6b
#ifdef POLYMER
_prlight *lightptr; //4b/8b
@ -158,7 +158,12 @@ typedef struct {
int16_t picnum,ang,extra,owner; //8b
int16_t movflag,tempang,timetosleep; // 6b
int32_t flags; // 4b
int32_t flags, bposx,bposy,bposz; //16b
int32_t floorz,ceilingz,lastvx,lastvy; //16b
int32_t lasttransport; //4b
int16_t actorstayput, dispicnum, shootzvel, cgg; // 8b
} netactor_t;
#pragma pack(pop)