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actors.h updates needed for the networking changes I committed a few minutes ago
git-svn-id: https://svn.eduke32.com/eduke32@3082 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 8 additions and 3 deletions
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@ -115,8 +115,8 @@ typedef struct {
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int32_t floorz,ceilingz,lastvx,lastvy; //16b
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int32_t lasttransport; //4b
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int16_t lightId, lightcount, lightmaxrange, cgg; //8b
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int16_t actorstayput, dispicnum, shootzvel; // 6b
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int16_t actorstayput, dispicnum, shootzvel, cgg; // 8b
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int16_t lightId, lightcount, lightmaxrange; //6b
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#ifdef POLYMER
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_prlight *lightptr; //4b/8b
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@ -158,7 +158,12 @@ typedef struct {
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int16_t picnum,ang,extra,owner; //8b
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int16_t movflag,tempang,timetosleep; // 6b
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int32_t flags; // 4b
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int32_t flags, bposx,bposy,bposz; //16b
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int32_t floorz,ceilingz,lastvx,lastvy; //16b
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int32_t lasttransport; //4b
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int16_t actorstayput, dispicnum, shootzvel, cgg; // 8b
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} netactor_t;
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#pragma pack(pop)
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