From 28b9aafe69fb49a009391846a40d2bc9db4b296a Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 10 Aug 2020 20:27:00 +0200 Subject: [PATCH] - disable translucency for menu text shadows. It didn't look that great. --- source/blood/src/d_menu.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blood/src/d_menu.cpp b/source/blood/src/d_menu.cpp index 32e890ac1..80b9c89b5 100644 --- a/source/blood/src/d_menu.cpp +++ b/source/blood/src/d_menu.cpp @@ -224,7 +224,7 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, doub int width = gamefont->StringWidth(text); xpos -= width / 2; } - DrawText(twod, gamefont, CR_UNDEFINED, xpos+1, ypos+1, text, DTA_Color, 0xff000000, DTA_Alpha, 0.5, + DrawText(twod, gamefont, CR_UNDEFINED, xpos+1, ypos+1, text, DTA_Color, 0xff000000, //DTA_Alpha, 0.5, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE); DrawText(twod, gamefont, CR_UNDEFINED, xpos, ypos, text, DTA_TranslationIndex, TRANSLATION(Translation_Remap, pal), DTA_Color, shadeToLight(shade),