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fix some final errors
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2 changed files with 2 additions and 1 deletions
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@ -248,6 +248,7 @@ native void aiPatrolMove();
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native void aiPatrolThink();
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native void aiPatrolRandGoalAng();
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native void aiPatrolTurn();
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native void enterDeath();
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native void FireballSeqCallback();
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native void Fx33Callback();
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@ -386,7 +386,7 @@ extend class BloodActor
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AIState "genPatrolState_47", "+10", kAiStatePatrolTurnC, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
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AIState "genPatrolState_48", "+9", kAiStatePatrolTurnC, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
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AIState "genPatrolState_49", "+4", kAiStatePatrolTurnC, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
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AISTATE "cdudeDeath", "+-1", kAiStateOther, 0, null, enterDeath, null, null, null;
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AISTATE "cdudeDeath", "+-1", kAiStateOther, 0, null, enterDeath, null, null;
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}
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}
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