diff --git a/polymer/eduke32/build/src/mdsprite.c b/polymer/eduke32/build/src/mdsprite.c index 1a4cbf0b9..cc674b7fb 100644 --- a/polymer/eduke32/build/src/mdsprite.c +++ b/polymer/eduke32/build/src/mdsprite.c @@ -1300,10 +1300,20 @@ static md2model_t *md2load(int32_t fil, const char *filnam) m3 = (md3model_t *)Bcalloc(1, sizeof(md3model_t)); if (!m3) { Bfree(m->skinfn); Bfree(m->basepath); Bfree(m->uv); Bfree(m->tris); Bfree(m->glcmds); Bfree(m->frames); Bfree(m); return(0); } m3->mdnum = 3; m3->texid = 0; m3->scale = m->scale; m3->head.id = 0x33504449; m3->head.vers = 15; - // this changes the conversion code to do real MD2->MD3 conversion - // it breaks HRP MD2 oozfilter, change the flags to 1337 to revert - // to the old, working code - m3->head.flags = 0; + +// DO_MD2_MD3_CONV: +// 1: use the conversion code to do real MD2->MD3 conversion, +// breaking HRP MD2 oozfilter +// 0: use flags 1337 (reverting to the old, working code) +#define DO_MD2_MD3_CONV 1 + +#if DO_MD2_MD3_CONV +# define MFLAGS_NOCONV(m) (0) +#else +# define MFLAGS_NOCONV(m) ((m)->head.flags == 1337) +#endif + m3->head.flags = DO_MD2_MD3_CONV ? 0 : 1337; + m3->head.numframes = m->numframes; m3->head.numtags = 0; m3->head.numsurfs = 1; m3->head.numskins = 0; @@ -1378,7 +1388,7 @@ static md2model_t *md2load(int32_t fil, const char *filnam) while (k < m->numframes) { f = (md2frame_t *)&m->frames[k*m->framebytes]; - if (m3->head.flags == 1337) + if (MFLAGS_NOCONV(m3)) { s->xyzn[(k*s->numverts) + (i*3) + j].x = f->verts[m->tris[i].v[j]].v[0]; s->xyzn[(k*s->numverts) + (i*3) + j].y = f->verts[m->tris[i].v[j]].v[1]; @@ -2077,7 +2087,7 @@ static inline void md3draw_handle_triangles(const md3surf_t *s, uint16_t *indexh static int32_t md3draw(md3model_t *m, const spritetype *tspr) { - point3d fp, fp1, fp2, m0, m1, a0; + point3d m0, m1, a0; md3xyzn_t *v0, *v1; int32_t i, surfi; float f, g, k0, k1, k2=0, k3=0, mat[16]; // inits: compiler-happy @@ -2123,7 +2133,7 @@ static int32_t md3draw(md3model_t *m, const spritetype *tspr) m->nframe = m->numframes - 1; } - if (m->head.flags == 1337) + if (MFLAGS_NOCONV(m)) { // md2 m0.x = m->scale * g; m1.x = m->scale *f; @@ -2245,12 +2255,12 @@ static int32_t md3draw(md3model_t *m, const spritetype *tspr) if ((tspr->cstat&2) || sext->alpha > 0.f || pc[3] < 1.0f) bglEnable(GL_BLEND); //else bglDisable(GL_BLEND); } bglColor4f(pc[0],pc[1],pc[2],pc[3]); - //if (m->head.flags == 1337) + //if (MFLAGS_NOCONV(m)) // bglColor4f(0.0f, 0.0f, 1.0f, 1.0f); //------------ // PLAG: Cleaner model rotation code - if (sext->pitch || sext->roll || m->head.flags == 1337) + if (sext->pitch || sext->roll || MFLAGS_NOCONV(m)) { if (sext->xoff) a0.x = (float)(sext->xoff / (2560 * (m0.x+m1.x))); @@ -2294,17 +2304,21 @@ static int32_t md3draw(md3model_t *m, const spritetype *tspr) for (i=s->numverts-1; i>=0; i--) { - if (sext->pitch || sext->roll || m->head.flags == 1337) + point3d fp; + + if (sext->pitch || sext->roll || MFLAGS_NOCONV(m)) { - fp.z = ((m->head.flags == 1337) ? (v0[i].x * m->muladdframes[m->cframe*2].x) + m->muladdframes[m->cframe*2+1].x : v0[i].x) + a0.x; - fp.x = ((m->head.flags == 1337) ? (v0[i].y * m->muladdframes[m->cframe*2].y) + m->muladdframes[m->cframe*2+1].y : v0[i].y) + a0.y; - fp.y = ((m->head.flags == 1337) ? (v0[i].z * m->muladdframes[m->cframe*2].z) + m->muladdframes[m->cframe*2+1].z : v0[i].z) + a0.z; + point3d fp1, fp2; + + fp.z = ((MFLAGS_NOCONV(m)) ? (v0[i].x * m->muladdframes[m->cframe*2].x) + m->muladdframes[m->cframe*2+1].x : v0[i].x) + a0.x; + fp.x = ((MFLAGS_NOCONV(m)) ? (v0[i].y * m->muladdframes[m->cframe*2].y) + m->muladdframes[m->cframe*2+1].y : v0[i].y) + a0.y; + fp.y = ((MFLAGS_NOCONV(m)) ? (v0[i].z * m->muladdframes[m->cframe*2].z) + m->muladdframes[m->cframe*2+1].z : v0[i].z) + a0.z; fp1.x = fp.x*k2 + fp.y*k3; fp1.y = fp.x*k0*(-k3) + fp.y*k0*k2 + fp.z*(-k1); fp1.z = fp.x*k1*(-k3) + fp.y*k1*k2 + fp.z*k0; - fp.z = ((m->head.flags == 1337) ? (v1[i].x * m->muladdframes[m->nframe*2].x) + m->muladdframes[m->nframe*2+1].x : v1[i].x) + a0.x; - fp.x = ((m->head.flags == 1337) ? (v1[i].y * m->muladdframes[m->nframe*2].y) + m->muladdframes[m->nframe*2+1].y : v1[i].y) + a0.y; - fp.y = ((m->head.flags == 1337) ? (v1[i].z * m->muladdframes[m->nframe*2].z) + m->muladdframes[m->nframe*2+1].z : v1[i].z) + a0.z; + fp.z = ((MFLAGS_NOCONV(m)) ? (v1[i].x * m->muladdframes[m->nframe*2].x) + m->muladdframes[m->nframe*2+1].x : v1[i].x) + a0.x; + fp.x = ((MFLAGS_NOCONV(m)) ? (v1[i].y * m->muladdframes[m->nframe*2].y) + m->muladdframes[m->nframe*2+1].y : v1[i].y) + a0.y; + fp.y = ((MFLAGS_NOCONV(m)) ? (v1[i].z * m->muladdframes[m->nframe*2].z) + m->muladdframes[m->nframe*2+1].z : v1[i].z) + a0.z; fp2.x = fp.x*k2 + fp.y*k3; fp2.y = fp.x*k0*(-k3) + fp.y*k0*k2 + fp.z*(-k1); fp2.z = fp.x*k1*(-k3) + fp.y*k1*k2 + fp.z*k0; @@ -2318,6 +2332,7 @@ static int32_t md3draw(md3model_t *m, const spritetype *tspr) fp.y = v0[i].z*m0.z + v1[i].z*m1.z; fp.x = v0[i].y*m0.y + v1[i].y*m1.y; } + if (r_vertexarrays && r_vbos) { vertexhandle[i].x = fp.x; @@ -2433,6 +2448,8 @@ static int32_t md3draw(md3model_t *m, const spritetype *tspr) { for (i=s->numtris-1; i>=0; i--) { + point3d fp, fp1, fp2; + // Matrix multiplication - ugly but clear fp.x = (vertlist[s->tris[i].i[0]].x * mat[0]) + (vertlist[s->tris[i].i[0]].y * mat[4]) + (vertlist[s->tris[i].i[0]].z * mat[8]) + mat[12]; fp.y = (vertlist[s->tris[i].i[0]].x * mat[1]) + (vertlist[s->tris[i].i[0]].y * mat[5]) + (vertlist[s->tris[i].i[0]].z * mat[9]) + mat[13]; @@ -2572,7 +2589,7 @@ static void md3free(md3model_t *m) { s = &m->head.surfs[surfi]; if (s->tris) Bfree(s->tris); - if (m->head.flags == 1337) + if (MFLAGS_NOCONV(m)) { if (s->shaders) Bfree(s->shaders); if (s->uv) Bfree(s->uv);