mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- Exhumed: Rename actionSeq
members for clarity.
This commit is contained in:
parent
310f615c8c
commit
27c87b247c
16 changed files with 41 additions and 41 deletions
|
@ -120,7 +120,7 @@ void AIAnubis::Tick(RunListEvent* ev)
|
|||
{
|
||||
const auto ap = ev->pObjActor;
|
||||
const int nAction = ap->nAction;
|
||||
const int nSeq = getSeqFromId(kSeqAnubis, AnubisSeq[nAction].a);
|
||||
const int nSeq = getSeqFromId(kSeqAnubis, AnubisSeq[nAction].nSeqId);
|
||||
const int nFrame = getSeqFrame(nSeq, ap->nFrame);
|
||||
const int nFlag = getSeqFrameFlags(nFrame);
|
||||
bool bVal = false;
|
||||
|
@ -340,7 +340,7 @@ void AIAnubis::Draw(RunListEvent* ev)
|
|||
const auto ap = ev->pObjActor;
|
||||
if (!ap) return;
|
||||
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqAnubis, AnubisSeq[ap->nAction].a), ap->nFrame, AnubisSeq[ap->nAction].b);
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqAnubis, AnubisSeq[ap->nAction].nSeqId), ap->nFrame, AnubisSeq[ap->nAction].nFlags);
|
||||
}
|
||||
|
||||
void AIAnubis::RadialDamage(RunListEvent* ev)
|
||||
|
|
|
@ -179,7 +179,7 @@ void BuildFish(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
|
|||
pActor->spr.pal = pActor->sector()->ceilingpal;
|
||||
pActor->spr.xoffset = 0;
|
||||
pActor->spr.yoffset = 0;
|
||||
pActor->spr.picnum = seq_GetSeqPicnum(kSeqFish, FishSeq[0].a, 0);
|
||||
pActor->spr.picnum = seq_GetSeqPicnum(kSeqFish, FishSeq[0].nSeqId, 0);
|
||||
pActor->vel.X = 0;
|
||||
pActor->vel.Y = 0;
|
||||
pActor->vel.Z = 0;
|
||||
|
@ -258,7 +258,7 @@ void AIFish::Draw(RunListEvent* ev)
|
|||
if (pActor == nullptr) return;
|
||||
int nAction = pActor->nAction;
|
||||
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqFish, FishSeq[nAction].a), pActor->nFrame, FishSeq[nAction].b);
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqFish, FishSeq[nAction].nSeqId), pActor->nFrame, FishSeq[nAction].nFlags);
|
||||
ev->pTSprite->ownerActor = nullptr;
|
||||
return;
|
||||
}
|
||||
|
@ -362,7 +362,7 @@ void AIFish::Tick(RunListEvent* ev)
|
|||
Gravity(pActor);
|
||||
}
|
||||
|
||||
int nSeq = getSeqFromId(kSeqFish, FishSeq[nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqFish, FishSeq[nAction].nSeqId);
|
||||
|
||||
pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
|
||||
|
||||
|
|
|
@ -119,7 +119,7 @@ void BuildLava(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
|
|||
pActor->clipdist = 31.75;
|
||||
pActor->spr.xoffset = 0;
|
||||
pActor->spr.yoffset = 0;
|
||||
pActor->spr.picnum = seq_GetSeqPicnum(kSeqLavag, LavadudeSeq[3].a, 0);
|
||||
pActor->spr.picnum = seq_GetSeqPicnum(kSeqLavag, LavadudeSeq[3].nSeqId, 0);
|
||||
pActor->vel.X = 0;
|
||||
pActor->vel.Y = 0;
|
||||
pActor->vel.Z = 0;
|
||||
|
@ -150,9 +150,9 @@ void AILavaDude::Draw(RunListEvent* ev)
|
|||
if (!pActor) return;
|
||||
|
||||
int nAction = pActor->nAction;
|
||||
int nSeq = getSeqFromId(kSeqLavag, LavadudeSeq[nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqLavag, LavadudeSeq[nAction].nSeqId);
|
||||
|
||||
seq_PlotSequence(ev->nParam, nSeq, pActor->nFrame, LavadudeSeq[nAction].b);
|
||||
seq_PlotSequence(ev->nParam, nSeq, pActor->nFrame, LavadudeSeq[nAction].nFlags);
|
||||
ev->pTSprite->ownerActor = nullptr;
|
||||
return;
|
||||
}
|
||||
|
@ -213,7 +213,7 @@ void AILavaDude::Tick(RunListEvent* ev)
|
|||
if (!pActor) return;
|
||||
|
||||
int nAction = pActor->nAction;
|
||||
int nSeq = getSeqFromId(kSeqLavag, LavadudeSeq[nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqLavag, LavadudeSeq[nAction].nSeqId);
|
||||
|
||||
pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
|
||||
int var_38 = pActor->nFrame;
|
||||
|
|
|
@ -93,7 +93,7 @@ void AILion::Draw(RunListEvent* ev)
|
|||
if (!pActor) return;
|
||||
int nAction = pActor->nAction;
|
||||
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqLion, LionSeq[nAction].a), pActor->nFrame, LionSeq[nAction].b);
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqLion, LionSeq[nAction].nSeqId), pActor->nFrame, LionSeq[nAction].nFlags);
|
||||
}
|
||||
|
||||
void AILion::RadialDamage(RunListEvent* ev)
|
||||
|
@ -198,7 +198,7 @@ void AILion::Tick(RunListEvent* ev)
|
|||
Gravity(pActor);
|
||||
}
|
||||
|
||||
int nSeq = getSeqFromId(kSeqLion, LionSeq[nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqLion, LionSeq[nAction].nSeqId);
|
||||
|
||||
pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
|
||||
|
||||
|
|
|
@ -139,7 +139,7 @@ void AIMummy::Tick(RunListEvent* ev)
|
|||
|
||||
Gravity(pActor);
|
||||
|
||||
int nSeq = getSeqFromId(kSeqMummy, MummySeq[nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqMummy, MummySeq[nAction].nSeqId);
|
||||
|
||||
pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
|
||||
|
||||
|
@ -419,7 +419,7 @@ void AIMummy::Draw(RunListEvent* ev)
|
|||
if (!pActor) return;
|
||||
int nAction = pActor->nAction;
|
||||
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqMummy, MummySeq[nAction].a), pActor->nFrame, MummySeq[nAction].b);
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqMummy, MummySeq[nAction].nSeqId), pActor->nFrame, MummySeq[nAction].nFlags);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -529,7 +529,7 @@ void AIPlayer::Draw(RunListEvent* ev)
|
|||
const auto pPlayer = &PlayerList[nPlayer];
|
||||
const auto nAction = pPlayer->nAction;
|
||||
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(pPlayer->nSeq, PlayerSeq[nAction].a), pPlayer->nSeqSize, PlayerSeq[nAction].b);
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(pPlayer->nSeq, PlayerSeq[nAction].nSeqId), pPlayer->nSeqSize, PlayerSeq[nAction].nFlags);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -1912,7 +1912,7 @@ static bool doPlayerDeathRestart(Player* const pPlayer)
|
|||
static void doPlayerActionSequence(Player* const pPlayer)
|
||||
{
|
||||
const auto pPlayerActor = pPlayer->pActor;
|
||||
const auto nSeq = getSeqFromId(pPlayer->nSeq, PlayerSeq[pPlayer->nAction].a);
|
||||
const auto nSeq = getSeqFromId(pPlayer->nSeq, PlayerSeq[pPlayer->nAction].nSeqId);
|
||||
|
||||
seq_MoveSequence(pPlayerActor, nSeq, pPlayer->nSeqSize);
|
||||
pPlayer->nSeqSize++;
|
||||
|
@ -2007,7 +2007,7 @@ void AIPlayer::Tick(RunListEvent* ev)
|
|||
const auto pPlayer = &PlayerList[nPlayer];
|
||||
const auto pPlayerActor = pPlayer->pActor;
|
||||
|
||||
pPlayerActor->spr.picnum = seq_GetSeqPicnum(pPlayer->nSeq, PlayerSeq[nHeightTemplate[pPlayer->nAction]].a, pPlayer->nSeqSize);
|
||||
pPlayerActor->spr.picnum = seq_GetSeqPicnum(pPlayer->nSeq, PlayerSeq[nHeightTemplate[pPlayer->nAction]].nSeqId, pPlayer->nSeqSize);
|
||||
pPlayer->pDoppleSprite->spr.picnum = pPlayerActor->spr.picnum;
|
||||
|
||||
doPlayerCounters(pPlayer);
|
||||
|
|
|
@ -542,7 +542,7 @@ void AIQueenEgg::Tick(RunListEvent* ev)
|
|||
Gravity(pActor);
|
||||
}
|
||||
|
||||
int nSeq = getSeqFromId(kSeqQueenEgg, EggSeq[nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqQueenEgg, EggSeq[nAction].nSeqId);
|
||||
|
||||
pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pEgg->nFrame);
|
||||
|
||||
|
@ -725,7 +725,7 @@ void AIQueenEgg::Draw(RunListEvent* ev)
|
|||
{
|
||||
int nEgg = RunData[ev->nRun].nObjIndex;
|
||||
Egg* pEgg = &QueenEgg[nEgg];
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqQueenEgg, EggSeq[pEgg->nAction].a), pEgg->nFrame, EggSeq[pEgg->nAction].b);
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqQueenEgg, EggSeq[pEgg->nAction].nSeqId), pEgg->nFrame, EggSeq[pEgg->nAction].nFlags);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -798,7 +798,7 @@ void AIQueenHead::Tick(RunListEvent* ev)
|
|||
Gravity(pActor);
|
||||
}
|
||||
|
||||
int nSeq = getSeqFromId(kSeqQueen, HeadSeq[QueenHead.nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqQueen, HeadSeq[QueenHead.nAction].nSeqId);
|
||||
|
||||
seq_MoveSequence(pActor, nSeq, QueenHead.nFrame);
|
||||
|
||||
|
@ -1135,8 +1135,8 @@ void AIQueenHead::Draw(RunListEvent* ev)
|
|||
|
||||
if (nHead == 0)
|
||||
{
|
||||
edx = HeadSeq[nAction].b;
|
||||
nSeq += HeadSeq[nAction].a;
|
||||
edx = HeadSeq[nAction].nFlags;
|
||||
nSeq += HeadSeq[nAction].nSeqId;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1239,7 +1239,7 @@ void AIQueen::Tick(RunListEvent* ev)
|
|||
Gravity(pActor);
|
||||
}
|
||||
|
||||
int nSeq = getSeqFromId(kSeqQueen, QueenSeq[nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqQueen, QueenSeq[nAction].nSeqId);
|
||||
|
||||
pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, QueenList[nQueen].nFrame);
|
||||
|
||||
|
@ -1572,7 +1572,7 @@ void AIQueen::Draw(RunListEvent* ev)
|
|||
int nQueen = RunData[ev->nRun].nObjIndex;
|
||||
assert(nQueen >= 0 && nQueen < kMaxQueens);
|
||||
int nAction = QueenList[nQueen].nAction;
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqQueen, QueenSeq[nAction].a), QueenList[nQueen].nFrame, QueenSeq[nAction].b);
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqQueen, QueenSeq[nAction].nSeqId), QueenList[nQueen].nFrame, QueenSeq[nAction].nFlags);
|
||||
}
|
||||
|
||||
END_PS_NS
|
||||
|
|
|
@ -209,7 +209,7 @@ void AIRa::Tick(RunListEvent* ev)
|
|||
int nPlayer = RunData[ev->nRun].nObjIndex;
|
||||
int nCurrentWeapon = PlayerList[nPlayer].nCurrentWeapon;
|
||||
|
||||
int nSeq = getSeqFromId(kSeqEyeHit, RaSeq[Ra[nPlayer].nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqEyeHit, RaSeq[Ra[nPlayer].nAction].nSeqId);
|
||||
DExhumedActor* pActor = Ra[nPlayer].pActor;
|
||||
if (!pActor) return;
|
||||
|
||||
|
@ -336,7 +336,7 @@ void AIRa::Tick(RunListEvent* ev)
|
|||
void AIRa::Draw(RunListEvent* ev)
|
||||
{
|
||||
int nPlayer = RunData[ev->nRun].nObjIndex;
|
||||
int nSeq = getSeqFromId(kSeqEyeHit, RaSeq[Ra[nPlayer].nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqEyeHit, RaSeq[Ra[nPlayer].nAction].nSeqId);
|
||||
|
||||
seq_PlotSequence(ev->nParam, nSeq, Ra[nPlayer].nFrame, 1);
|
||||
ev->pTSprite->ownerActor = nullptr;
|
||||
|
|
|
@ -224,7 +224,7 @@ void AIRat::Draw(RunListEvent* ev)
|
|||
if (!pActor) return;
|
||||
int nAction = pActor->nAction;
|
||||
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqRat, RatSeq[nAction].a), pActor->nFrame, RatSeq[nAction].b);
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqRat, RatSeq[nAction].nSeqId), pActor->nFrame, RatSeq[nAction].nFlags);
|
||||
}
|
||||
|
||||
|
||||
|
@ -244,7 +244,7 @@ void AIRat::Tick(RunListEvent* ev)
|
|||
|
||||
bool bVal = false;
|
||||
|
||||
int nSeq = getSeqFromId(kSeqRat, RatSeq[nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqRat, RatSeq[nAction].nSeqId);
|
||||
pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
|
||||
|
||||
seq_MoveSequence(pActor, nSeq, pActor->nFrame);
|
||||
|
|
|
@ -171,7 +171,7 @@ void AIRex::Draw(RunListEvent* ev)
|
|||
|
||||
int nAction = pActor->nAction;
|
||||
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqRex, RexSeq[nAction].a), pActor->nFrame, RexSeq[nAction].b);
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqRex, RexSeq[nAction].nSeqId), pActor->nFrame, RexSeq[nAction].nFlags);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -192,7 +192,7 @@ void AIRex::Tick(RunListEvent* ev)
|
|||
|
||||
Gravity(pActor);
|
||||
|
||||
int nSeq = getSeqFromId(kSeqRex, RexSeq[nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqRex, RexSeq[nAction].nSeqId);
|
||||
|
||||
pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
|
||||
|
||||
|
|
|
@ -110,7 +110,7 @@ void AIRoach::Draw(RunListEvent* ev)
|
|||
if (!pActor) return;
|
||||
int nAction = pActor->nAction;
|
||||
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqRoach, RoachSeq[nAction].a), pActor->nFrame, RoachSeq[nAction].b);
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqRoach, RoachSeq[nAction].nSeqId), pActor->nFrame, RoachSeq[nAction].nFlags);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -211,7 +211,7 @@ void AIRoach::Tick(RunListEvent* ev)
|
|||
|
||||
Gravity(pActor);
|
||||
|
||||
int nSeq = getSeqFromId(kSeqRoach, RoachSeq[nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqRoach, RoachSeq[nAction].nSeqId);
|
||||
|
||||
pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
|
||||
seq_MoveSequence(pActor, nSeq, pActor->nFrame);
|
||||
|
|
|
@ -105,7 +105,7 @@ void AIScorp::Draw(RunListEvent* ev)
|
|||
|
||||
int nAction = pActor->nAction;
|
||||
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqScorp, ScorpSeq[nAction].a), pActor->nFrame, ScorpSeq[nAction].b);
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqScorp, ScorpSeq[nAction].nSeqId), pActor->nFrame, ScorpSeq[nAction].nFlags);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -206,7 +206,7 @@ void AIScorp::Tick(RunListEvent* ev)
|
|||
Gravity(pActor);
|
||||
}
|
||||
|
||||
int nSeq = getSeqFromId(kSeqScorp, ScorpSeq[nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqScorp, ScorpSeq[nAction].nSeqId);
|
||||
|
||||
pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
|
||||
seq_MoveSequence(pActor, nSeq, pActor->nFrame);
|
||||
|
|
|
@ -104,8 +104,8 @@ enum {
|
|||
|
||||
struct actionSeq
|
||||
{
|
||||
int16_t a;
|
||||
int16_t b;
|
||||
int16_t nSeqId;
|
||||
int16_t nFlags;
|
||||
};
|
||||
|
||||
struct SeqFrameChunk
|
||||
|
|
|
@ -248,7 +248,7 @@ void AISet::Draw(RunListEvent* ev)
|
|||
if (!pActor) return;
|
||||
int nAction = pActor->nAction;
|
||||
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqSet, SetSeq[nAction].a), pActor->nFrame, SetSeq[nAction].b);
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqSet, SetSeq[nAction].nSeqId), pActor->nFrame, SetSeq[nAction].nFlags);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -269,7 +269,7 @@ void AISet::Tick(RunListEvent* ev)
|
|||
|
||||
Gravity(pActor);
|
||||
|
||||
int nSeq = getSeqFromId(kSeqSet, SetSeq[nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqSet, SetSeq[nAction].nSeqId);
|
||||
pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
|
||||
seq_MoveSequence(pActor, nSeq, pActor->nFrame);
|
||||
|
||||
|
|
|
@ -117,7 +117,7 @@ void AISpider::Tick(RunListEvent* ev)
|
|||
}
|
||||
}
|
||||
|
||||
int nSeq = getSeqFromId(kSeqSpider, SpiderSeq[nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqSpider, SpiderSeq[nAction].nSeqId);
|
||||
|
||||
spp->spr.picnum = seq_GetSeqPicnum2(nSeq, spp->nFrame);
|
||||
|
||||
|
@ -354,7 +354,7 @@ void AISpider::Draw(RunListEvent* ev)
|
|||
|
||||
int nAction = spp->nAction;
|
||||
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqSpider, SpiderSeq[nAction].a), spp->nFrame, SpiderSeq[nAction].b);
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqSpider, SpiderSeq[nAction].nSeqId), spp->nFrame, SpiderSeq[nAction].nFlags);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
|
|
@ -122,7 +122,7 @@ void AIWasp::Draw(RunListEvent* ev)
|
|||
if (!pActor) return;
|
||||
int nAction = pActor->nAction;
|
||||
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqWasp, WaspSeq[nAction].a), pActor->nFrame, WaspSeq[nAction].b);
|
||||
seq_PlotSequence(ev->nParam, getSeqFromId(kSeqWasp, WaspSeq[nAction].nSeqId), pActor->nFrame, WaspSeq[nAction].nFlags);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -214,7 +214,7 @@ void AIWasp::Tick(RunListEvent* ev)
|
|||
|
||||
bool bVal = false;
|
||||
|
||||
int nSeq = getSeqFromId(kSeqWasp, WaspSeq[nAction].a);
|
||||
int nSeq = getSeqFromId(kSeqWasp, WaspSeq[nAction].nSeqId);
|
||||
|
||||
pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
|
||||
|
||||
|
|
Loading…
Reference in a new issue