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- fixed bunny 'run' sequence.
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2 changed files with 2 additions and 2 deletions
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@ -163,7 +163,7 @@ FState s_BunnyRun[] =
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{SPR_BUNNY_RUN, 'C', BUNNY_RUN_RATE | SF_TIC_ADJUST, &AF(DoBunnyMove), &s_BunnyRun[3]},
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{SPR_BUNNY_RUN, 'C', BUNNY_RUN_RATE | SF_TIC_ADJUST, &AF(DoBunnyMove), &s_BunnyRun[3]},
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{SPR_BUNNY_RUN, 'D', BUNNY_RUN_RATE | SF_TIC_ADJUST, &AF(DoBunnyMove), &s_BunnyRun[4]},
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{SPR_BUNNY_RUN, 'D', BUNNY_RUN_RATE | SF_TIC_ADJUST, &AF(DoBunnyMove), &s_BunnyRun[4]},
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{SPR_BUNNY_RUN, 'E', SF_QUICK_CALL, &AF(DoBunnyGrowUp), &s_BunnyRun[5]},
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{SPR_BUNNY_RUN, 'E', SF_QUICK_CALL, &AF(DoBunnyGrowUp), &s_BunnyRun[5]},
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{SPR_BUNNY_RUN, 'F', BUNNY_RUN_RATE | SF_TIC_ADJUST, &AF(DoBunnyMove), &s_BunnyRun[0]},
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{SPR_BUNNY_RUN, 'E', BUNNY_RUN_RATE | SF_TIC_ADJUST, &AF(DoBunnyMove), &s_BunnyRun[0]},
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};
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};
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@ -22,7 +22,7 @@ class SWActor : CoreActor native
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meta Sound ExtraSound5;
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meta Sound ExtraSound5;
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meta Sound ExtraSound6;
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meta Sound ExtraSound6;
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// all ANIMATORs.
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// all ANIMATORs. Sort them into the proper classes later.
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native int DoBunnyMove();
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native int DoBunnyMove();
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native int DoBunnyGrowUp();
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native int DoBunnyGrowUp();
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native int DoBunnyEat();
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native int DoBunnyEat();
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