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- fixed palette setup.
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@ -290,7 +290,7 @@ void uploadbasepalette(int32_t basepalnum)
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basepalWFullBrightInfo[i*4+0] = remap->Palette[i].b;
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basepalWFullBrightInfo[i*4+1] = remap->Palette[i].g;
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basepalWFullBrightInfo[i*4+2] = remap->Palette[i].r;
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basepalWFullBrightInfo[i * 4 + 3] = GPalette.GlobalBrightmap.Palette[i].r; // todo: get rid of this.
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basepalWFullBrightInfo[i * 4 + 3] = remap->Palette[i].a;
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}
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GLInterface.SetPaletteData(basepalnum, basepalWFullBrightInfo);
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