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- Use weapon enums when determining max slot numbers.
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1 changed files with 1 additions and 1 deletions
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@ -531,7 +531,7 @@ CCMD(slot)
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// The max differs between games so we have to handle this here.
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// The max differs between games so we have to handle this here.
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const bool isDukeShareware = (g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_SHAREWARE)) == (GAMEFLAG_DUKE | GAMEFLAG_SHAREWARE);
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const bool isDukeShareware = (g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_SHAREWARE)) == (GAMEFLAG_DUKE | GAMEFLAG_SHAREWARE);
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const int max = isExhumed() || isDukeShareware ? 7 : isBlood() ? 12 : 10;
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const int max = isExhumed() || isDukeShareware ? WeaponSel_MaxExhumed : isBlood() ? WeaponSel_MaxBlood : WeaponSel_Max;
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if (argv.argc() != 2)
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if (argv.argc() != 2)
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{
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